Distance Map
Moderators: ChrisHekman, aoktar
Nice to see that so many are involved and probably interested in this also. It would be so great if this worked in C4D also or Blender, but preferably C4D as I do my main work there. Making asphalt, snow mixed with water or ice or any ground material for that matter would be taken to the next level. Especially when working with liquids that interact with the material.
3D Generalist.
Hello haffy, it works fine in blender but it is compute heavy and mesh sdf only works with closed mesheshaffy wrote:Nice to see that so many are involved and probably interested in this also. It would be so great if this worked in C4D also or Blender, but preferably C4D as I do my main work there. Making asphalt, snow mixed with water or ice or any ground material for that matter would be taken to the next level. Especially when working with liquids that interact with the material.
and yes, would like to know how to make it work in c4d
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- Mesh SDF + Volume to Texture.blend
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Ryzen 9 5900x | 64GB RAM | 1x RTX 3090
Blender | C4D | Standalone
Win 10
Blender | C4D | Standalone
Win 10
I think that one of the workaround to make distance map is to use Vertex Map with spline field layer ( which can be converted from object ) :
Also the new Cinema R26.107 introduce curvature fields to vertex map :
It is explained here : https://youtu.be/wkm-suj0_z8?t=2377
Vertex Maps can be used within materials in conjuction with gradient node and in Scatter too and they can be inverted.
Curvature or Dirt nodes can be used too for small distance :
Next way is to use UV map created by cutting main ground polygon using Knife by splines ( converted from objects outlines ). These polygon islands in UV map mode can be colored by white color and creating low-res blurred image using Cinema's BodyPaint can be driven in Octane material by Gradient node to make distance from them.
Also the new Cinema R26.107 introduce curvature fields to vertex map :
It is explained here : https://youtu.be/wkm-suj0_z8?t=2377
Vertex Maps can be used within materials in conjuction with gradient node and in Scatter too and they can be inverted.
Curvature or Dirt nodes can be used too for small distance :
Next way is to use UV map created by cutting main ground polygon using Knife by splines ( converted from objects outlines ). These polygon islands in UV map mode can be colored by white color and creating low-res blurred image using Cinema's BodyPaint can be driven in Octane material by Gradient node to make distance from them.
Architectural Visualizations http://www.archviz-4d.studio
Great SSmolak, this sounds like a good workaround.
3D Generalist.