OctaneRender® for 3ds max® v2021.1 - 12.07

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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

neonZorglub wrote:
samsue wrote:this "problem" with RC very annoying... I have to keep switching between direct and standard
Hi samsue,
I'll have a look at the RC issue.
Could you send a small sample with different result between Direct and Standard modes?
Thanks
idk maybe i am doing something wrong.
kq1cA0pPfY.gif
i have used this RC Objet for over 2 years but just now start this "problem"
neonZorglub
OctaneRender Team
Posts: 1019
Joined: Sun Jul 31, 2016 10:08 pm

samsue wrote:
neonZorglub wrote:
samsue wrote:this "problem" with RC very annoying... I have to keep switching between direct and standard
Hi samsue,
I'll have a look at the RC issue.
Could you send a small sample with different result between Direct and Standard modes?
Thanks
idk maybe i am doing something wrong.
Hi samsue,
Thanks for the video.
I could reproduce a similar issue, but without a sample scene (max file), I can't be sure it's the same..
In my case, if I change the Pivot (in the Hierarchy panel) of the RailClone object, the Direct mode do not match the correct position.
As a work around, you could try to reset the pivot to the object center
This should be fixed in the next release.
Thanks
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

octane renders itoo proxy as actual proxy and not as a mesh
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:octane renders itoo proxy as actual proxy and not as a mesh
Hi coilbook,
I'm not sure but I think Itoo manage meshes, not objects, so it gets the simple mesh from the octprx.
But only developers can fully answer this issue.
Regards.
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
neonZorglub
OctaneRender Team
Posts: 1019
Joined: Sun Jul 31, 2016 10:08 pm

paride4331 wrote:
coilbook wrote:octane renders itoo proxy as actual proxy and not as a mesh
Hi coilbook,
I'm not sure but I think Itoo manage meshes, not objects, so it gets the simple mesh from the octprx.
But only developers can fully answer this issue.
Regards.
Paride
Hi coilbook,

It seems to work for me: (FP Pro 7.1.1)
FFP-simpleTest06_FpProxy.png
FFP-simpleTest06_FpProxy.zip
(110.86 KiB) Downloaded 131 times
That's just setting Forest pack display mode to proxy.

But there was another problem, when trying to use Octane proxy objects (octprx files) as geometry for FP, FP gets the simplified mesh instead of the full mesh. but that doesn't seems to be like in your screenshot ..
This has been fixed, and you can you both octane proxy and FP proxy mode:
FFP-simpleTest09_OctProxy_and_FpProxy_OK.png
FFP-simpleTest09_OctProxy_and_FpProxy_OK.zip
(226.01 KiB) Downloaded 128 times
Could you share a sample scene ?
Thanks
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi,
I wonder if the "Nested dialectrics" setting in Kernel type is working at the opposite : if unchecked, nested dialectrics works.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi,
I wonder if the "Nested dialectrics" setting in Kernel type is working at the opposite : if unchecked, nested dialectrics works.
Hi HHbomb,
If disabled, the surface IORr not tracked and surface properties are ignored.
Don't forget to set the material priority.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1377
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

I mean, I think the checkbox is inverted
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:I mean, I think the checkbox is inverted

Hi HHbomb,
try by changing material priorities.
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I noticed the opacity of my flame gets killed as soon as I move it behind the large glass (specular material).
flame.jpg
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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