Cinema4D version 2021.1-RC3(r2) (obsolete build) 14.10.2021

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bepeg4d
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anklove wrote:Bug report:
Normal map doesnt work in the Universal material if you also have bump texture. In the glossy mat it works as intended.

This bug is also in 2020 release.
Everything seems to work as expected here with Bump + Normal in Universal material (right), and Glossy (left):
68B3AE00-4330-42CB-9E3A-2E5CDABE3F08.jpeg
Could you share a scene with assets that shows the issue?

ciao
Beppe
anklove
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bepeg4d wrote:
anklove wrote:Bug report:
Normal map doesnt work in the Universal material if you also have bump texture. In the glossy mat it works as intended.

This bug is also in 2020 release.
Everything seems to work as expected here with Bump + Normal in Universal material (right), and Glossy (left):
68B3AE00-4330-42CB-9E3A-2E5CDABE3F08.jpeg
Could you share a scene with assets that shows the issue?

ciao
Beppe
Okay i found an issue. The bug appeared if you have a sheen layer. You HAVE to put BOTH your normal and bump into sheen's normal and bump channels.
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aoktar
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@Y81r
You cannot use non-English characters anymore. Because revised the system to let these as attributes in osl scripts and OSL doesn't support this kind of characters. Possible implementation may be to do a conversion to English, but It will cause performance loss.

For background color now we have a parameter under settings to change it as you wish

And about search, I know we have some small issues. Even on different areas, I try to fix and improve when possible. Thanks for pointing it out.
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Kalua
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Hi, Aoktar
The plugin feels great so far!
Is the "Light pass 8" missing in the "Render AOV group" tabs?
Regards,
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C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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bepeg4d
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anklove wrote: Okay i found an issue. The bug appeared if you have a sheen layer. You HAVE to put BOTH your normal and bump into sheen's normal and bump channels.
Ok, so not a bug but how the Sheen layer works for Universal material.
If you don't specify a Bump/Normal map, the sheen layer uses the default shading normal. Otherwise, it applies the bump/normal-mapped surface to the sheen layer.

ciao
Beppe
miohn
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Hi,

so I know now how to use the Clipping Material.

But one question left: is it possible to exclude objects from beeing clipped?
Atm the clipping object cuts off "everything" in the scene.

regards
Mike
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SSmolak
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miohn wrote:Hi,

so I know now how to use the Clipping Material.

But one question left: is it possible to exclude objects from beeing clipped?
Atm the clipping object cuts off "everything" in the scene.

regards
Mike
how to use : viewtopic.php?f=30&t=78529

Lower their priority increase other. "The clipping material by default has a priority of 100 and would clip every geometry with material of priority less than 100."
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miohn
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SSmolak wrote:
miohn wrote:Hi,

so I know now how to use the Clipping Material.

But one question left: is it possible to exclude objects from beeing clipped?
Atm the clipping object cuts off "everything" in the scene.

regards
Mike
how to use : viewtopic.php?f=30&t=78529

Lower their priority increase other. "The clipping material by default has a priority of 100 and would clip every geometry with material of priority less than 100."
Hi SSmolak,

I missed that priority thing!
Working!


thanks!
Mike
paypal-ict
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Hey Ahmet,

Any ETA when 2021 will be released as official Stable Release?
Can't wait!
franchais
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Hi just wondering if anyone experience crashes when soloing nodes sometimes? It's also a little buggy when at times it doesn't unsolo in the viewport render.
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