And, even in the most simple test project, Im getting banding. This same banding is not seen on the Octane VFB.
Max file attached. Open it, render it, save it, and see if the error persists? Could this be a GPU driver error on my end?
Shadow Banding and Strange Shadow Behavior
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- test teapot.zip
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
These setting seem to fix the problem, thanks Paride. My question is to the developers, why set the LDR as 'Default Active Viewport' when it creates problems like this? If I save any file when the LDR mode is enabled, the results have errors. Why not have HDR 'viewport mapping tone' set as a default?
It took countless hours to figure this out. I recommend strongly that the developers set HDR as the default value in the next release.
It took countless hours to figure this out. I recommend strongly that the developers set HDR as the default value in the next release.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi brianzero,
I think there'll be no problem to add it in Octane preference Default Kernel setting.
Regards
Paride
I think there'll be no problem to add it in Octane preference Default Kernel setting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid