Shadow Banding and Strange Shadow Behavior

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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brianzero
Licensed Customer
Posts: 22
Joined: Mon May 09, 2016 2:15 am

And, even in the most simple test project, Im getting banding. This same banding is not seen on the Octane VFB.

Max file attached. Open it, render it, save it, and see if the error persists? Could this be a GPU driver error on my end?
bad again.jpg
screenshot.jpg
Attachments
test teapot.zip
(82.14 KiB) Downloaded 96 times
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi brianzero,
try following my setting.
Regards
Paride
Attachments
test2.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
brianzero
Licensed Customer
Posts: 22
Joined: Mon May 09, 2016 2:15 am

These setting seem to fix the problem, thanks Paride. My question is to the developers, why set the LDR as 'Default Active Viewport' when it creates problems like this? If I save any file when the LDR mode is enabled, the results have errors. Why not have HDR 'viewport mapping tone' set as a default?

It took countless hours to figure this out. I recommend strongly that the developers set HDR as the default value in the next release.
User avatar
paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi brianzero,
I think there'll be no problem to add it in Octane preference Default Kernel setting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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