Ripple Effect with Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lanklaf
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pinarer wrote:@lanklaf yes i did that for a still image but I am trying to do for an animation, and not just one ripple in the middle, I used emitter like that in that video, drops are falling down and each time they fall down I would like to have the ripples in an animation
Hmm, try turning on the Ripple effect in the C4D displacer modifier.
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i7 8700K / RTX 2020 / 16GB RAM
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lanklaf
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Posts: 79
Joined: Sat Dec 23, 2017 4:22 pm

pinarer wrote:@lanklaf yes i did that for a still image but I am trying to do for an animation, and not just one ripple in the middle, I used emitter like that in that video, drops are falling down and each time they fall down I would like to have the ripples in an animation
Emitter + Displacement with Field Falloff set to Emitter.
Then modify the Falloff spline:
Image
P.S. works in motion.

+ Make your spline to look like this:
For a more natural Falloff.
Image
System:
i7 8700K / RTX 2020 / 16GB RAM
pinarer
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oh that looks good, let me try..
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lanklaf
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pinarer wrote:oh that looks good, let me try..
By the way, ripples start to appear before the raindrop touches the surface,
you can fix this simply by changing the offset slider in the Falloff tab.
Or add a time field.
+ tweak the sliders and everything should look just fine.
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i7 8700K / RTX 2020 / 16GB RAM
pinarer
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@lanklaf , i dont know where am i doing wrong , but mine doesnt look like yours. I am horrible doing the splines, I never done before so i tried my best for a first time :) but there is no effect on the surface
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lanklaf
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pinarer wrote:@lanklaf , i dont know where am i doing wrong , but mine doesnt look like yours. I am horrible doing the splines, I never done before so i tried my best for a first time :) but there is no effect on the surface
You don't have any displacement because you should plug in some color or gradient into displacement shader in shading tab, for example simple white color :)
+ increase plane polygons to 500x500,
It's 10x10 by default.
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i7 8700K / RTX 2020 / 16GB RAM
pinarer
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@lanklaf.. yes i am almost there : ))) thank you! I see now some shapes now but how you did yours that nicely ripple look? how did you adjust that look?
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pinarer
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@lanklaf oh yes, now it is getting better, I increased the polygon and now looks better but i need to adjust still some
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lanklaf
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pinarer wrote:@lanklaf.. yes i am almost there : ))) thank you! I see now some shapes now but how you did yours that nicely ripple look? how did you adjust that look?
You can select spline preset under the spline editor. Select something that looks like flipped "U". Than, select all the spline dots, right click and select "double", than do it again.
Also make displacement hight much lower, around 1 cm.
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i7 8700K / RTX 2020 / 16GB RAM
pinarer
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@lanklaf it worked!! thank you!! :)
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