OctaneRender™ 2020.2 RC1

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funk
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BUG: Cryptomatte passes with environment fog seem to render incorrectly in 2020 compared to 2019

I reported an issue with cryptomatte and environment fog in 2020.1.5, and it still seems to be happening in 2020.2

See this post for the files: viewtopic.php?p=389797#p389797

I'm not sure if anyone has looked into why the 2019 orbx and 2020 orbx cryptomatte passes render differently.

If I load the 2020 ORBX, the cryptomatte pass still renders much brighter white.

Image
Last edited by funk on Fri Nov 13, 2020 6:46 am, edited 1 time in total.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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funk
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Missing feature (BUG?): Composite AOV is missing vignette

I mentioned this elsewhere, but here is a sample scene so it doesnt get lost.

There is no way to add the imager vignette to a comp. Other stuff like exposure, white point, saturation work though.
composite_aov_no_vignette.PNG
Attachments
comp_has_no_vignette.ocs
(74.44 KiB) Downloaded 251 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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funk
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BUG: Universal optical vignette appearing in Cryptomatte pass

Someone else mentioned this before, but it still seems to happen in 2020.2

The optical vignette from universal camera is appearing in cryptomatte passes
universal_optical_vignette_in_crypto_pass.PNG
Attachments
cryptomatte_shows_universal_optical_vignette.ocs
(77.72 KiB) Downloaded 234 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
nejck
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You are on a roll Funk, as a fellow user I can't help but thank you for your efforts man :) And thank you to the team for fixing these, obviously :)
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Goldorak
OctaneRender Team
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Thank you Funk! We are on all of these for RC2!
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funk
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Jules, I don't expect all this stuff to be fixed in RC2. I don't think its a great idea to rush things and put the devs under pressure.

I just wanted to place things into this thread, which may have gotten lost in the older threads.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

BUG: HDR images with large dynamic range render incorrectly

This is another older one from this thread: viewtopic.php?p=377892#p377892

It still happens in 2020.2. Octane is clipping HDR images even when manually setting the texture import type to 32-bit:

Image

You can see the "sun" in the HDR image is being clipped. The blue sky is becoming just as powerful as the sun, making the render look too blue.
Attachments
bright_sun_texture_bug.orbx
(6.76 MiB) Downloaded 251 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
linograndiotoy
OctaneRender Team
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The new Chaos Texture is awesome.
Would it be possible to make it work with Displacement?
p3taotoy
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ABC scatter works great!!!! Thanks Team
hgarrou
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Joined: Thu Jul 05, 2018 4:31 pm

The link to Studio Standalone Windows Installer Download is broken.
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