We are happy to share our first release candidate of Octane 2020.1. This means that this release contains all features planned for the stable build once it is released but we may still go through more iterations to solve any issues as required. Please be aware this is still not a stable release so please do not use this for production purposes.
This release includes a large number of bug fixes and improvements including most of what haves been reported by you in previous builds. There are still some outstanding issues that could not make it to this release but we are making good progress and they should be coming in the next release. Thank you all for your support.
Should you find any issues with this release please report using this thread so we can make sure we provide you with the best feedback.
Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration. There are no OSX drivers that currently support RTX.
2020.1 RC2 has superseded this build.
Changes since OctaneRender 2020.1 XB3:
Improvements:
- Improved out-of-core and peer-to-peer (NVlink) so data that would always need to be on VRAM before can now be evicted. This means that some scenes that would run out of VRAM may work now.
- Improved importing vertex attributes from Alembic data enforcing some restraints that avoid loading corrupt data.
- Fixed dirt texture does rendering black with RTX geometry.
- Fixed accurate rounded edges mode not being applied on RTX geometry.
- Fixed GPU illegal memory access when using emission and RTX with animated instances.
- Fixed a device error happening sometimes when using more than one RTX meshes.
- Fixed some cases causing the render to hang without producing any output.
- Fixed wrong license expiry time being displayed when activating subscription builds using a perpetual license.
- Fixed issue with auto bump map calculation causing the output to be black in some scenarios.
- Fixed issue with auto bump was not working as intended when the object was scaled or rotated.
- Fixed issue with camera focus picker which did not work when using a universal camera in thin lens mode with astigmatism not set to zero.
- Fixed issue reloading OCS files which would contain dynamic pins which names would not show up.
- Fixed crash when switching denoiser on/off and device peering was enabled.
Downloads for Enterprise subscription users:
OctaneRender Enterprise 2020.1 RC1 Standalone for Windows (installer)
OctaneRender Enterprise 2020.1 RC1 Standalone for Windows (ZIP archive)
OctaneRender Enterprise 2020.1 RC1 Standalone for Linux
OctaneRender Enterprise 2020.1 RC1 Standalone for OSX
OctaneRender Enterprise 2020.1 RC1 Slave for Windows (installer)
OctaneRender Enterprise 2020.1 RC1 Slave for Windows (ZIP archive)
OctaneRender Enterprise 2020.1 RC1 Slave for Linux
OctaneRender Enterprise 2020.1 RC1 Slave for MacOS
Downloads for Studio subscription users:
OctaneRender Studio 2020.1 RC1 Standalone for Windows (installer)
OctaneRender Studio 2020.1 RC1 Standalone for Windows (ZIP archive)
OctaneRender Studio 2020.1 RC1 Standalone for Linux
OctaneRender Studio 2020.1 RC1 Standalone for OSX
Happy rendering
Your OTOY NZ team