OctaneRender™ 2020.2 XB4

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jobigoud
OctaneRender Team
Posts: 249
Joined: Sat Aug 15, 2015 1:28 pm

Here is another scene with various examples.
scatter-surface-demo.orbx
(1.83 MiB) Downloaded 243 times
The volume tool is currently limited to the built-in shapes.
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Jolbertoquini
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Hi Dev Team,

Great New Update, really good I was trying the scatter I realize one main thing is not working, is the node "instance range" on the scatter on surface.

Basically if I wanted to create a unique shader with a gradient node connected on the diffuse channel to be driven by the "instance range" node. actually is not working, It is really important that work with scatter to have a easy way to see color variation without create so many shaders network.

I guess is something you guys are thinking to update a fix?

Best,
JO
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example case
example case
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jobigoud
OctaneRender Team
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Joined: Sat Aug 15, 2015 1:28 pm

Yes, you're right. This should work on the volume tool but the surface tool doesn't produce instance IDs at the moment, we'll fix this for the next release.
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Jolbertoquini
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jobigoud wrote:Yes, you're right. This should work on the volume tool but the surface tool doesn't produce instance IDs at the moment, we'll fix this for the next release.
Thanks for the update and fast reply! :)
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Despot
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Joined: Tue Jan 10, 2017 3:19 pm

jobigoud wrote:Here is another scene with various examples.
scatter-surface-demo.orbx
The volume tool is currently limited to the built-in shapes.
Thanks for this, extremely helpful :)
jimho
Licensed Customer
Posts: 271
Joined: Tue Aug 21, 2018 10:58 am

the scatter and AOV are great,
One small issue I found,
the AOV pass has a slightly color difference with the main pass on the screen (when they should be same), I guess the AOV pass did not apply screen's color management on the viewport, because when export they are consistance in color.

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jimho
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should we be able to rearrange the sequence for the composite layers? because when we add a new layer it will come to the bottom, but sometimes we want them to be at top

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linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

Both Texture and Vertex Displacement are not working in 2020.2 XB4.
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

Both Texture and Vertex Displacement are not working in 2020.2 XB4.
Test scene attached.
Displacement.ocs
(76.37 KiB) Downloaded 246 times
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Despot
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linograndiotoy wrote:Both Texture and Vertex Displacement are not working in 2020.2 XB4.
Texture Displacement is working fine for me... see attached image
texture_disp_OR2020dot2XB4.jpg
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