Here is another scene with various examples.
The volume tool is currently limited to the built-in shapes.
OctaneRender™ 2020.2 XB4
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
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Hi Dev Team,
Great New Update, really good I was trying the scatter I realize one main thing is not working, is the node "instance range" on the scatter on surface.
Basically if I wanted to create a unique shader with a gradient node connected on the diffuse channel to be driven by the "instance range" node. actually is not working, It is really important that work with scatter to have a easy way to see color variation without create so many shaders network.
I guess is something you guys are thinking to update a fix?
Best,
JO
Great New Update, really good I was trying the scatter I realize one main thing is not working, is the node "instance range" on the scatter on surface.
Basically if I wanted to create a unique shader with a gradient node connected on the diffuse channel to be driven by the "instance range" node. actually is not working, It is really important that work with scatter to have a easy way to see color variation without create so many shaders network.
I guess is something you guys are thinking to update a fix?
Best,
JO
Octane Render for Maya.
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- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
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Thanks for the update and fast reply!jobigoud wrote:Yes, you're right. This should work on the volume tool but the surface tool doesn't produce instance IDs at the moment, we'll fix this for the next release.

Octane Render for Maya.
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the scatter and AOV are great,
One small issue I found,
the AOV pass has a slightly color difference with the main pass on the screen (when they should be same), I guess the AOV pass did not apply screen's color management on the viewport, because when export they are consistance in color.
One small issue I found,
the AOV pass has a slightly color difference with the main pass on the screen (when they should be same), I guess the AOV pass did not apply screen's color management on the viewport, because when export they are consistance in color.
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
should we be able to rearrange the sequence for the composite layers? because when we add a new layer it will come to the bottom, but sometimes we want them to be at top
Supermicro 4028GR TR2|Intel xeon E5 2697 V3| windows 10| revit 2019 |Titan V+ Quadro GV100+RTX 2080 Ti
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Both Texture and Vertex Displacement are not working in 2020.2 XB4.
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Both Texture and Vertex Displacement are not working in 2020.2 XB4.
Test scene attached.
Test scene attached.