I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.aoktar wrote:When did you reported this issue if it was happening with 2020.1.4?divasoft wrote:i did. Check your PM. Please answer here or to pm if you find out what the problem is.aoktar wrote:Weird, no change to cause this. Please send me your scene
Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
Moderators: ChrisHekman, aoktar
Well! Apparently it's about "Multi Morph" mode and it's never supported well.divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Could it be time to fix it?aoktar wrote:Well! Apparently it's about "Multi Morph" mode and it's never supported well.divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
I found another weird lens behavior. Between 231 and 235 frames lens before camera make object in focus "jump" with no reason.
What could be the reason for this behavior? Everything is fine without a lens in front of the camera.
https://yadi.sk/d/MNsTNB0TkKzPDg
What could be the reason for this behavior? Everything is fine without a lens in front of the camera.
https://yadi.sk/d/MNsTNB0TkKzPDg
I baked muitimorph to alembic and and still can't get MB. Octane in this case gives some strange display of the frame without motion blur. Watch the video pleaseaoktar wrote:Well! Apparently it's about "Multi Morph" mode and it's never supported well.divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
https://yadi.sk/i/-6DHKHA9ZgqA4g
I don't call this as FIX. This is an exceptional case with custom control on the morph tag. Every exception needs to be reported and adding some codes to read and adopt. Actually I found the way to do that and implemented.divasoft wrote:Could it be time to fix it?aoktar wrote:Well! Apparently it's about "Multi Morph" mode and it's never supported well.divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's just that with the alembic camera baked from the morph camera, I get a slightly different, but still weird result without blur.aoktar wrote:I don't call this as FIX. This is an exceptional case with custom control on the morph tag. Every exception needs to be reported and adding some codes to read and adopt. Actually I found the way to do that and implemented.
Aperture Rotation is not working with Universal camera.
Cheers,
Cheers,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I would also like to ask you guys: how does it actually work this "custom aperture texture" feature. I doesn't seem to be working right.
Tell me if I am doing something wrong.
Cheers,
Tell me if I am doing something wrong.
Cheers,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect