Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020

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divasoft
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aoktar wrote:
divasoft wrote:
aoktar wrote:Weird, no change to cause this. Please send me your scene
i did. Check your PM. Please answer here or to pm if you find out what the problem is.
When did you reported this issue if it was happening with 2020.1.4?
I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
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aoktar
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divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Well! Apparently it's about "Multi Morph" mode and it's never supported well.
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divasoft
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aoktar wrote:
divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Well! Apparently it's about "Multi Morph" mode and it's never supported well.
Could it be time to fix it?
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divasoft
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I found another weird lens behavior. Between 231 and 235 frames lens before camera make object in focus "jump" with no reason.
What could be the reason for this behavior? Everything is fine without a lens in front of the camera.
https://yadi.sk/d/MNsTNB0TkKzPDg
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divasoft
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aoktar wrote:
divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Well! Apparently it's about "Multi Morph" mode and it's never supported well.
I baked muitimorph to alembic and and still can't get MB. Octane in this case gives some strange display of the frame without motion blur. Watch the video please
https://yadi.sk/i/-6DHKHA9ZgqA4g
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aoktar
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divasoft wrote:
aoktar wrote:
divasoft wrote: I didn't. I had urgent projects and had absolutely no time to create tickets. I had to do a fake blur.
Well! Apparently it's about "Multi Morph" mode and it's never supported well.
Could it be time to fix it?
I don't call this as FIX. This is an exceptional case with custom control on the morph tag. Every exception needs to be reported and adding some codes to read and adopt. Actually I found the way to do that and implemented.
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divasoft
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aoktar wrote:I don't call this as FIX. This is an exceptional case with custom control on the morph tag. Every exception needs to be reported and adding some codes to read and adopt. Actually I found the way to do that and implemented.
It's just that with the alembic camera baked from the morph camera, I get a slightly different, but still weird result without blur.
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Kalua
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Aperture Rotation is not working with Universal camera.
Cheers,
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1.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:Aperture Rotation is not working with Universal camera.
Cheers,
you can check exported structure and values
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a2.jpg
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Kalua
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I would also like to ask you guys: how does it actually work this "custom aperture texture" feature. I doesn't seem to be working right.
Tell me if I am doing something wrong.
Cheers,
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Custom texture is not acting with bokeh shape!
Custom texture is not acting with bokeh shape!
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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