displacement map banding

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

fantastic, thanks chris.

fwiw my workaround was using an orbx, that way the texture did not get downgraded to 8bit.
however that way any change i did on the orbx material was gone the next time i started it up.

this is similar with how vdb proxy files were handled, as if the orbx is read only...
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