Cinema 4D version 4.05-R7 (V4 stable) 25.10.2019
Moderators: ChrisHekman, aoktar
Appearently I missed to remove it while making 4.05 build. I'll remove on next build.VVG wrote:cutoff (from 2019) not working?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes it is not working. It seems like a renderer problem. We'll check itthanulee wrote:here is is: https://www.dropbox.com/s/tqwciqszjbf6c ... p.c4d?dl=0aoktar wrote:Could you please share a sample scene?thanulee wrote:Heya, W coordinate doesnt work with bump channel ?
I render c4d hair via an octane tag and from there i try use W coordinate node for bump. It works in any other channel but bump. Was that always the case? thanks
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Fixed roundEdges parameter and removed cutoff and updated archives. Sorry for mistakes!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Why do you want to drag it? It's fullscreen mode that for seeing just render output. So don't have any gui elements. Just use ctrl+Tab to maximizedivasoft wrote:Hi Aoktar. In fullscreen mode i can't drag LV window. First time this window had controls like "close", "minimise window", but then they disappeared.
What can i do to drag LV?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
As per 2019.1 RC2 comment below, Normalise lights switch is broken in 4.05 too. Its a rather urgent problem as scenes from 4.04 that use light temps will no longer match. (unless this feature has been disabled on purpose, though I can't imagine why?)
very easy to test for yourself - add two lights, make one 9000k the other 2000k, normalise switch on the red one does nothing, it'll remain much dimmer.
viewtopic.php?f=85&t=72158&p=366295#p366295
very easy to test for yourself - add two lights, make one 9000k the other 2000k, normalise switch on the red one does nothing, it'll remain much dimmer.
viewtopic.php?f=85&t=72158&p=366295#p366295
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Hi sdanaher,
sorry but I’m not able to reproduce the issue you described, in both v4.05, and v2019.1-RC3: Do you mind to share an example scene?
ciao Beppe
sorry but I’m not able to reproduce the issue you described, in both v4.05, and v2019.1-RC3: Do you mind to share an example scene?
ciao Beppe
Hey Beppe. Can you try by using a scene which was first created in 4.04? I have a 'new.c4d' template scene created in 4.04 which contains lights and other stuff. These lights have the issue, as do scenes that were created in 4.04. EDIT... seems to happen if I create new lights in 4.05 too.bepeg4d wrote:Hi sdanaher,
sorry but I’m not able to reproduce the issue you described, in both v4.05, and v2019.1-RC3: Do you mind to share an example scene?
ciao Beppe
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3