Hi,
I was making a particle simulation. I was adding color using the 'pack color in the uv map', in the particles properties tab.
When the render finish in the IPR, the colors change. When Is rendering the colors are ok.
I am attaching two images to show the problem, and the scene file.
Thanks,
Saulo
OctaneRender 2019.1 for Houdini Beta build 2019.1.0.1 RC2
Moderator: juanjgon
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
- Attachments
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- particles_bug.zip
- (6.16 MiB) Downloaded 198 times
What a weird issue! Sorry, but I can't reproduce it here using your scene and this latest 2019.1 RC2 build. Do you know if the problem could be related to the denoising? What happens if you disable it?sauloarruda wrote:Hi,
I was making a particle simulation. I was adding color using the 'pack color in the uv map', in the particles properties tab.
When the render finish in the IPR, the colors change. When Is rendering the colors are ok.
I am attaching two images to show the problem, and the scene file.
Thanks,
Saulo
Thanks,
-Juanjo
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
and I am also have warning messages when I open this scene.
Load warnings for C:/Users/Saulo/Desktop/particles_bug/particles_bug.hiplc
Warning: Problem while synchronizing child node:
Warning: Skipping unrecognized parameter "edgesRounding".
[/obj/octane_light1/light_shader/light_shader/NT_MAT_DIFFUSE1]
Warning: Problem while synchronizing child node:
Warning: Unknown channel(s) "edgesRounding" converted to spare parameter(s).
[/obj/octane_light1/light_shader/spotlight_geo/octane_vopnet/NT_MAT_DIFFUSE1]
Load warnings for C:/Users/Saulo/Desktop/particles_bug/particles_bug.hiplc
Warning: Problem while synchronizing child node:
Warning: Skipping unrecognized parameter "edgesRounding".
[/obj/octane_light1/light_shader/light_shader/NT_MAT_DIFFUSE1]
Warning: Problem while synchronizing child node:
Warning: Unknown channel(s) "edgesRounding" converted to spare parameter(s).
[/obj/octane_light1/light_shader/spotlight_geo/octane_vopnet/NT_MAT_DIFFUSE1]
The warnings are related to the deprecated edgesRounding parameters, now replaced by a proper node. You can ignore them.
About the problem with the denoiser, it is weird that I can't see it here. What NVIDIA drivers are you using?
Thanks,
-Juanjo
About the problem with the denoiser, it is weird that I can't see it here. What NVIDIA drivers are you using?
Thanks,
-Juanjo
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
I am using Nvidia Studio driver version 430.86.
It is strange also because I have other scenes with particles, and this problem doesn´t appear. I tested this from Rohan Dalvi, and It is rendering correct.
https://www.youtube.com/watch?v=h90Q9U8nZqU
It is strange also because I have other scenes with particles, and this problem doesn´t appear. I tested this from Rohan Dalvi, and It is rendering correct.
https://www.youtube.com/watch?v=h90Q9U8nZqU
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
It seems some kind of bug in the denoiser, but here I can't reproduce it. Do you know if the Standalone 2019.1 RC2 has the same problem on your system? You could export the scene to an .orbx file from the IPR window and check if the same happens in Standalone, to report this file to the Octane core devs.
Thanks,
-Juanjo
Thanks,
-Juanjo
- sauloarruda
- Posts: 59
- Joined: Tue May 13, 2014 2:56 pm
I can´t, because I have an Indie License.