OctaneRender 2019.1 for Houdini Beta build 2019.1.0.1 RC2

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sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

Hi,

I was making a particle simulation. I was adding color using the 'pack color in the uv map', in the particles properties tab.
When the render finish in the IPR, the colors change. When Is rendering the colors are ok.
I am attaching two images to show the problem, and the scene file.

Thanks,

Saulo
Attachments
particles_bug.zip
(6.16 MiB) Downloaded 198 times
complete.jpg
before_finishing.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

sauloarruda wrote:Hi,

I was making a particle simulation. I was adding color using the 'pack color in the uv map', in the particles properties tab.
When the render finish in the IPR, the colors change. When Is rendering the colors are ok.
I am attaching two images to show the problem, and the scene file.

Thanks,

Saulo
What a weird issue! Sorry, but I can't reproduce it here using your scene and this latest 2019.1 RC2 build. Do you know if the problem could be related to the denoising? What happens if you disable it?

Thanks,
-Juanjo
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

Hi Juanjo,


You are right. The problem is when the denoised version is activated.
Attachments
denoise_on.jpg
denoise_off.jpg
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

and I am also have warning messages when I open this scene.

Load warnings for C:/Users/Saulo/Desktop/particles_bug/particles_bug.hiplc

Warning: Problem while synchronizing child node:
Warning: Skipping unrecognized parameter "edgesRounding".
[/obj/octane_light1/light_shader/light_shader/NT_MAT_DIFFUSE1]

Warning: Problem while synchronizing child node:
Warning: Unknown channel(s) "edgesRounding" converted to spare parameter(s).
[/obj/octane_light1/light_shader/spotlight_geo/octane_vopnet/NT_MAT_DIFFUSE1]
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The warnings are related to the deprecated edgesRounding parameters, now replaced by a proper node. You can ignore them.

About the problem with the denoiser, it is weird that I can't see it here. What NVIDIA drivers are you using?

Thanks,
-Juanjo
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

I am using Nvidia Studio driver version 430.86.

It is strange also because I have other scenes with particles, and this problem doesn´t appear. I tested this from Rohan Dalvi, and It is rendering correct.
https://www.youtube.com/watch?v=h90Q9U8nZqU
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

I used the 2018.1 version, and this problem does not appear.
Attachments
2018ok.jpg
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

It seems some kind of bug in the denoiser, but here I can't reproduce it. Do you know if the Standalone 2019.1 RC2 has the same problem on your system? You could export the scene to an .orbx file from the IPR window and check if the same happens in Standalone, to report this file to the Octane core devs.

Thanks,
-Juanjo
sauloarruda
Licensed Customer
Posts: 59
Joined: Tue May 13, 2014 2:56 pm

I can´t, because I have an Indie License.
WhyGee
Licensed Customer
Posts: 189
Joined: Sun Jun 22, 2014 9:10 am

Hi,
I seem to be having trouble playing around with the texture border mode. If i'm not mistaken in previous octane versions, all the modes worked?
Wrap and Mirror modes work, the rest do not. Could you confirm?

thanks
Yaniv
Attachments
octane texture bug.jpg
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