May I request that licensing/upgrade discussions not be held in this thread - as it is meant for the 2018 build of the plugin. Licensing/upgrade comments can be made in the thread at viewtopic.php?f=7&t=69646.
Thanks
Paul
OctaneRender 2018 for DAZ Studio [OBSOLETE]
Moderator: BK
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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul,
I got the 2018.1 plug today. So far okay. Will let you know if I find anything particular. V4 still crashes on me often. Trying a fairly heavy scene with 740+ textures loaded and with volumetric fog / mist. Will see if it finishes the render or crashes.
Best regards,
Rajib
Update :
Pretty good. Have been at it for some time now. Things that would have easily crashed the V4 plugin for me seems to be fine in this version. Fingers cossed that it stays that way. It is 4:30am. Gotta get some sleep. Will continue the testing later.
I got the 2018.1 plug today. So far okay. Will let you know if I find anything particular. V4 still crashes on me often. Trying a fairly heavy scene with 740+ textures loaded and with volumetric fog / mist. Will see if it finishes the render or crashes.
Best regards,
Rajib
Update :
Pretty good. Have been at it for some time now. Things that would have easily crashed the V4 plugin for me seems to be fine in this version. Fingers cossed that it stays that way. It is 4:30am. Gotta get some sleep. Will continue the testing later.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hi Paul,
Before I log off I have a question. I have been playing with the Emission / Texture Emission of the volumetric medium (Octane -> Environment -> Medium / Scattering) for testing the fog / mist. Does it always light the volume from back to front ? It there a way to control the direction of the Emission / Texture Emission ? I tried the scattering direction but that did nothing.
Best regards,
Rajib
Before I log off I have a question. I have been playing with the Emission / Texture Emission of the volumetric medium (Octane -> Environment -> Medium / Scattering) for testing the fog / mist. Does it always light the volume from back to front ? It there a way to control the direction of the Emission / Texture Emission ? I tried the scattering direction but that did nothing.
Best regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
May I suggest posting this question in the general Octane forums.Before I log off I have a question. I have been playing with the Emission / Texture Emission of the volumetric medium (Octane -> Environment -> Medium / Scattering) for testing the fog / mist. Does it always light the volume from back to front ? It there a way to control the direction of the Emission / Texture Emission ? I tried the scattering direction but that did nothing.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Will do Paul.face_off wrote:May I suggest posting this question in the general Octane forums.Before I log off I have a question. I have been playing with the Emission / Texture Emission of the volumetric medium (Octane -> Environment -> Medium / Scattering) for testing the fog / mist. Does it always light the volume from back to front ? It there a way to control the direction of the Emission / Texture Emission ? I tried the scattering direction but that did nothing.
Paul
Also an update of my use of 2018.1 version until now. It is a lot more stable. Whatever code changes Otoy did, it has resulted in better stability for me. 3 crashes in 3 days. That is nothing compared to very frequent crashes I used to get. I will update further once I do some further testing.
Update :
Enabling Denoiser on more than one GPU is still fairly unstable for me. So for the time being setting it to use only one GPU. The Denoiser effect is pretty okay even with one GPU.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Yes, it is a problem with v4 as well... everything is compatible except the things that aren't.Sorel wrote:Greetings Paul.
on v2018.1.0 I appear to be having a problem with a set using instances. I dont know if it was like this in v4 but I guess instances have always been an issue with this plug-in. I have attached some screenshots.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
Yup, instances have always been a problem since V3 (Not sure regarding V2 because never used instances with V2). Though I must say Paul has worked with us to solve a lot of the instances issues and I would say they are mostly usable now but there are situations where they are still a problem. I am preparing a test file for him and will PM him that this coming week. Hopefully that will help to debug some of the unresolved issues. One thing you can try to do is do the rebuild scene. That sometimes helps.Sorel wrote:Greetings Paul.
on v2018.1.0 I appear to be having a problem with a set using instances. I dont know if it was like this in v4 but I guess instances have always been an issue with this plug-in. I have attached some screenshots.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hi Paul,
There is a bug in all the version (2018.1, V4, V3). If an wearable object (shoes / clothing) has a surface named 'Face' and the wearable object is fitted to the character, the plugin does not show the surface name 'Face' under the Materials Tab for that wearable object. You cannot set any materials for it as the surface is not recoganized. I had faced this earlier but never could figure out why the material would not set on that surface. Today I noticed that the 'Face' surface itself was not being shown in the Octane Material Tab. Clicking on the surface in Octane Viewport to edit it in NGE actually loaded the 'Face' material of the character in the NGE.
Now if I were to load the same wearable object (shoes in my case) in an empty scene, the 'Face' will show up under the Octane Material Tab and in the Octane Viewport everything will be okay.
Hope you can resolve this.
Best regards,
Rajib
There is a bug in all the version (2018.1, V4, V3). If an wearable object (shoes / clothing) has a surface named 'Face' and the wearable object is fitted to the character, the plugin does not show the surface name 'Face' under the Materials Tab for that wearable object. You cannot set any materials for it as the surface is not recoganized. I had faced this earlier but never could figure out why the material would not set on that surface. Today I noticed that the 'Face' surface itself was not being shown in the Octane Material Tab. Clicking on the surface in Octane Viewport to edit it in NGE actually loaded the 'Face' material of the character in the NGE.
Now if I were to load the same wearable object (shoes in my case) in an empty scene, the 'Face' will show up under the Octane Material Tab and in the Octane Viewport everything will be okay.
Hope you can resolve this.
Best regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
I believe that issue has been there for a long time. I have been gradually trying to fix instance issues, but there are still some problems. I suspect in most cases, the issue is if you have nested instances - which do not directly translate to the DAZStudio plugin - which only support a single Scatter node. If you can send me a small sample scene which reproduces this issue, please send it to me and I will take another look.on v2018.1.0 I appear to be having a problem with a set using instances. I dont know if it was like this in v4 but I guess instances have always been an issue with this plug-in. I have attached some screenshots.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question