Cinema 4D version 2018.1-RC6.1 (Test version)

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moebius
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Posts: 95
Joined: Tue Mar 17, 2015 2:18 pm

How to work with Cryptomatte?

I get different results in LV and Picture-Manager. And how can I "Mask" specific objects?
Last edited by moebius on Mon Mar 11, 2019 4:36 pm, edited 1 time in total.
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Silverwing
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Location: Ludwigsburg Germany
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Hi Ahmet.

I have a weird issue with materials in this built whenever I work with bigger scenes that have a lot of materials.

Problem:
When I create or copy a octane material and assign it to an object some other objects randomly switch to another materials.

Example:
I have a white cube a red sphere and a green pyramid.
I create a new blue material and assign it to the white cube.
Now the cube is blue. But the green pyramid suddenly becomes red (or any other available material)
The tag of the pyramid is still the green material. But in the rendering the pyramid is rendered red. Also after I reassign the material, after reload the render to the GPU or even restart C4D.

It probably does not work with simple scenes with 3 objects like above.
Usually I have a lot of instances in the scenes.

The material assignment is showing up correctly in C4D. And even when I reload the problem persists.
The only way to fix this is to cut and paste the material that should be signed to the object and then reassign it.

Sorry that I do not have a simple test scene...

I can send you a scene via Skype if you want as I can´t share it publicly.
I will make a video of the behaviour when I have the time.
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
anklove
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Posts: 42
Joined: Wed Feb 17, 2016 8:31 am

Silverwing wrote:Hi Ahmet.

I have a weird issue with materials in this built whenever I work with bigger scenes that have a lot of materials.

Problem:
When I create or copy a octane material and assign it to an object some other objects randomly switch to another materials.

Example:
I have a white cube a red sphere and a green pyramid.
I create a new blue material and assign it to the white cube.
Now the cube is blue. But the green pyramid suddenly becomes red (or any other available material)
The tag of the pyramid is still the green material. But in the rendering the pyramid is rendered red. Also after I reassign the material, after reload the render to the GPU or even restart C4D.

It probably does not work with simple scenes with 3 objects like above.
Usually I have a lot of instances in the scenes.

The material assignment is showing up correctly in C4D. And even when I reload the problem persists.
The only way to fix this is to cut and paste the material that should be signed to the object and then reassign it.

Sorry that I do not have a simple test scene...

I can send you a scene via Skype if you want as I can´t share it publicly.
I will make a video of the behaviour when I have the time.
I have the exact same problem which i explained on page 1
i7 10700k | Win 10 64 bit | RTX 3090
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Kalua
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Location: Caribbean Sea
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anklove wrote:
Silverwing wrote:Hi Ahmet.

I have a weird issue with materials in this built whenever I work with bigger scenes that have a lot of materials.

Problem:
When I create or copy a octane material and assign it to an object some other objects randomly switch to another materials.

Example:
I have a white cube a red sphere and a green pyramid.
I create a new blue material and assign it to the white cube.
Now the cube is blue. But the green pyramid suddenly becomes red (or any other available material)
The tag of the pyramid is still the green material. But in the rendering the pyramid is rendered red. Also after I reassign the material, after reload the render to the GPU or even restart C4D.

It probably does not work with simple scenes with 3 objects like above.
Usually I have a lot of instances in the scenes.

The material assignment is showing up correctly in C4D. And even when I reload the problem persists.
The only way to fix this is to cut and paste the material that should be signed to the object and then reassign it.

Sorry that I do not have a simple test scene...

I can send you a scene via Skype if you want as I can´t share it publicly.
I will make a video of the behaviour when I have the time.
I have the exact same problem which i explained on page 1
I had this problema as well in recently removed V4 R5. Aoktar already found a way of fixing it. Probably will know how to do it as well for V2018.1.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
bagel
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Posts: 44
Joined: Tue Jan 23, 2018 3:38 pm

So since Standalone RC6 and presumably final version is back to 2 GPU rendering, is RC6 plugin allowing more than a single GPU? I can't enable my second GPU, no errors, I can set it, but then it just unselects itself. Any idea on when final version is coming and will it support 2 gpus?
bagel
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Posts: 44
Joined: Tue Jan 23, 2018 3:38 pm

bepeg4d wrote:Hi,
c4doctane 2018.1-RC6 Studio already supports 2x GPUs:
F1AAAA26-F766-463B-861A-6CDD8EC97137.jpeg
ciao Beppe
*sigh*

Don't mind me. I'll go be dumb somewhere else. I made a mistake in which plugin I currently had installed. Thanks!
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divasoft
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Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
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This version not work with cinema Volume builder. I start render and nothing happens. VDB Volume object does not work same.
VVG
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Posts: 301
Joined: Sat May 07, 2016 2:34 pm

divasoft wrote:This version not work with cinema Volume builder. I start render and nothing happens. VDB Volume object does not work same.
all ok
Attachments
vb.png
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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divasoft
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Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
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VVG wrote:
divasoft wrote:This version not work with cinema Volume builder. I start render and nothing happens. VDB Volume object does not work same.
all ok
No, you don't understand me. Why did you use Volime mesher? I talked about Volume Builder only and vdb loader. Try it
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