OctaneRender 4 for DAZ Studio [obsolete]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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face_off
Octane Plugin Developer
Posts: 15700
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have updated the 4.00.0.40 installer at the top of this thread with a fix to the yellow running bar window.
Got the following error while basically switching between Octane tab and the Daz Viewport. Btw. Every time I switched from the Octane Pane to the Daz Viewport, the Octane render window would hang for a few seconds and then continue rendering. This happened a couple of times and then it stop rendering and I saw the following in the System Tab. I was also editing the Materials in the NGE on and off.
Sorry, but I have not been able to reproduce this error. What Nvidia driver version are you using please?

Paul
Last edited by face_off on Thu Oct 25, 2018 12:58 am, edited 1 time in total.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
osiosiosi
Licensed Customer
Posts: 58
Joined: Tue Oct 18, 2016 9:40 am

Wow what a suprise :-D

Thx Paul.

Is out of core geo now supported?

I will test everything tomorrow.
abayliss
Licensed Customer
Posts: 58
Joined: Thu Nov 13, 2014 4:45 am

I'm really impressed so far, the responsiveness of the plugin to scene updates is great.

The only issue I've had is with loading the geometry of some of my old scenes that I was using to test the new plugin. With some scenes, the plugin appears to sit there, infinitely loading the geometry. I think the common link between these scenes is that I have used the DAZ geometry editing tool to mark, hide and delete vertices. However, I have not been able to re-create this by doing the same to a primitive. I will do some more testing.
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
beat578
Licensed Customer
Posts: 41
Joined: Wed Jan 23, 2013 5:56 pm

abayliss wrote:I'm really impressed so far, the responsiveness of the plugin to scene updates is great.

The only issue I've had is with loading the geometry of some of my old scenes that I was using to test the new plugin. With some scenes, the plugin appears to sit there, infinitely loading the geometry. I think the common link between these scenes is that I have used the DAZ geometry editing tool to mark, hide and delete vertices. However, I have not been able to re-create this by doing the same to a primitive. I will do some more testing.
I have that Issue too. I created a new scene with just a Genesis 8 Female inside, then it loads very fast and renders very fast. Then I opened another scene, (with a G8F with custom morphs, hair, costum skins), after waiting for 7 Minutes with just the "Building Gemometry" bar, i cancelled the rendering. I installed the lates Geforce Driver, still nothing new. I try the same without the Redspec Shadres to see if there is a difference. (even if I never had Troubles with them Shaders with G3 before and G8 should have less polys and be lighter on the rendering side).
osiosiosi
Licensed Customer
Posts: 58
Joined: Tue Oct 18, 2016 9:40 am

beat578 wrote:
abayliss wrote:I'm really impressed so far, the responsiveness of the plugin to scene updates is great.

The only issue I've had is with loading the geometry of some of my old scenes that I was using to test the new plugin. With some scenes, the plugin appears to sit there, infinitely loading the geometry. I think the common link between these scenes is that I have used the DAZ geometry editing tool to mark, hide and delete vertices. However, I have not been able to re-create this by doing the same to a primitive. I will do some more testing.
I have that Issue too. I created a new scene with just a Genesis 8 Female inside, then it loads very fast and renders very fast. Then I opened another scene, (with a G8F with custom morphs, hair, costum skins), after waiting for 7 Minutes with just the "Building Gemometry" bar, i cancelled the rendering. I installed the lates Geforce Driver, still nothing new. I try the same without the Redspec Shadres to see if there is a difference. (even if I never had Troubles with them Shaders with G3 before and G8 should have less polys and be lighter on the rendering side).
I have observed this already in 3.08 plugin. Usually it helps to close the Octane viewport and reopen it again. Dont wait for geometry to load. It wont happen.
Cam changes in DAZ viewport also help sometimes to make Octane reload
osiosiosi
Licensed Customer
Posts: 58
Joined: Tue Oct 18, 2016 9:40 am

Ok ... what is this about? The scene i was testing is below 6GB big ...

Denoiser and AI light was on.
Attachments
4.0 crash.jpg
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face_off
Octane Plugin Developer
Posts: 15700
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Denoiser and AI light was on.
The error log is indicating that you ran out of VRAM.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

face_off wrote:I have updated the 4.00.0.40 installer at the top of this thread with a fix to the yellow running bar window.
Got the following error while basically switching between Octane tab and the Daz Viewport. Btw. Every time I switched from the Octane Pane to the Daz Viewport, the Octane render window would hang for a few seconds and then continue rendering. This happened a couple of times and then it stop rendering and I saw the following in the System Tab. I was also editing the Materials in the NGE on and off.
Sorry, but I have not been able to reproduce this error. What Nvidia driver version are you using please?

Paul
I am using the latest NVIDIA driver - 416.34. Interesting I faced the same errors with the 3.08 just now. Not the hang, but the render failure with the same errors that I posted in my other message. I did not face with with the 3.07 version of the plugin.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
osiosiosi
Licensed Customer
Posts: 58
Joined: Tue Oct 18, 2016 9:40 am

face_off wrote:
Denoiser and AI light was on.
The error log is indicating that you ran out of VRAM.

Paul
Yes Paul it does ... but in that image you can also see that octane reports 3229Mb still avaiable. Without the denoiser turned on it runs normal.


In a second scene (image attatched) the denoiser doesnt kick in at all.

I can turn it off and on ... it doesnt start working.
Attachments
denoisernotworking.jpg
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rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

Paul, the running yellow bar and waiting... status message is resolved. There are still missing data in the status message. Currently showing "... %6 GPU%7". I think the values for %6 and %7 needs to be set.

But this getting the render failure very often.
19:21:55.191: +++++ Plugin running.
19:27:38.177: CUDA error 700 on device 2: an illegal memory access was encountered
19:27:38.177: -> failed to download symbol(stats data)
19:27:38.177: device 2: path tracing kernel failed
19:27:38.179: CUDA error 700 on device 1: an illegal memory access was encountered
19:27:38.179: -> failed to wait for event
19:27:38.180: device 1: path tracing kernel failed
19:27:38.180: CUDA error 700 on device 0: an illegal memory access was encountered
19:27:38.180: -> failed to wait for event
19:27:38.180: device 0: path tracing kernel failed
19:27:38.185: Render engine failure occured! (WARNING)
19:27:41.179: Render engine failure occured! (WARNING)
19:27:44.179: Render engine failure occured! (WARNING)

nvidia Driver 416.34
Daz Studio 4.10
RAM 128GB
GPU 2080 TI, 1080 TI x 2
Last edited by rajib on Thu Oct 25, 2018 11:29 am, edited 1 time in total.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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