Linear Workflow & Blue Tint
Moderators: ChrisHekman, aoktar
What camera response do you have set? Are you working in a linear workspace?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Nope, that's not how the real world works.But if use any standard octane light, it gives me that blue tint, why is that? Shouldn't octane light be neutral at 6500k?
It's the nature of the physics of blackbody radiation, at least as I understand it, to never truly be "white." Nothing actually emits a perfect balance of wavelengths that add up to some universally perceived or measurable "white" at any temperature. White doesn't really exist, like the color purple, other than as an ideal and as a momentary subjective perception.
Welcome to unbiased rendering!

As others have said, use Light>Main> Type: Texture if you want RGB colorspace lights.
Animation Technical Director - Washington DC