very nice! looks much better now!
just a question... how did you manage to have sharp shadows in combination with an image envirnoment? or is it daylight lightning and background added in post pro?
thanks!
matias
Architectural Exterior Scene
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- megamattus
- Posts: 22
- Joined: Tue May 04, 2010 10:37 pm
- Location: Buenos Aires
Phenom 555 B.E. X2 @ X4 3.6Ghz - Geforce GTX 460 1GB MSI CYCLONE OC - 4GB DDR3 RAM OCZ GOLD 1600MHZ - BIOSTAR TA785 G3+
- Elvissuperstar007
- Posts: 2506
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- Location: Ukraine/Russia
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that is not realistic..
materials bad
materials bad
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
thanks, adiarc.
@ matias. the background is postproduction. enabled alphachannel in the preview kernel helped a lot. the final result is a combination of DL, PT and background image
@ Elvissuperstar007. i also think my materials need improvement. i'm still searching for good tutorials or instructions to understand setting up materials in octane. any useful ideas?
@ matias. the background is postproduction. enabled alphachannel in the preview kernel helped a lot. the final result is a combination of DL, PT and background image
@ Elvissuperstar007. i also think my materials need improvement. i'm still searching for good tutorials or instructions to understand setting up materials in octane. any useful ideas?