Automatically close failed slave?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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PHM
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Joined: Wed Feb 24, 2016 10:38 am

abstrax wrote:James, I just noticed that you are using version 3.06. Could you (when you've got time) update to version 3.07 to see if the problem is gone. I don't think that the update will solve your problem, but it's worth a try. Thanks.
We have just finished a major project, so we are due to do all our updates when we've had a bit of a clean-up. I'll let you know if it does make a difference.
Octane 3.07.R2 | Cinema 4D 18.057
Windows 7 64bit | 64GB RAM | 8x Geforce GTX 1080ti/8x Asus Strix GTX980ti
PHM
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Joined: Wed Feb 24, 2016 10:38 am

Just to confirm, it still happens in 3.07.
2017-11-29 16_43_39-Picture Viewer.png
During this test, none of the slaves even reported an error of any kind. And you can see, Octane estimates it is 6 seconds from finishing the frame, but the C4D clock is 8 minutes over that. As soon as I unticked Network Render the frame finished.

It's not a memory problem either, it's using under 3Gb for the scene and the smallest card has 6Gb.
Octane 3.07.R2 | Cinema 4D 18.057
Windows 7 64bit | 64GB RAM | 8x Geforce GTX 1080ti/8x Asus Strix GTX980ti
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thanulee
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I have again lost a render overnight. I assume that the slave pc did a windows update therfore slave crashed or closed and render just stopped.
Im attaching the log, i dont open new thread. I dont know how to narrow this besides the log or if it provides any information about why the render stopped. Thanks
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octane 3.07 171201 111523.log
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aoktar
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thanulee wrote:I have again lost a render overnight. I assume that the slave pc did a windows update therfore slave crashed or closed and render just stopped.
Im attaching the log, i dont open new thread. I dont know how to narrow this besides the log or if it provides any information about why the render stopped. Thanks
Looks like it's a user break.
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thanulee
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What u mean users break? Like someone stopped it manually?
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