Default material of unity does not work

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Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

Ok thank you !

When will the new patch be available ? Because with this problem, I am stuck in the advanced of my project.

thank you
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Olivier31 wrote:Ok thank you !

When will the new patch be available ? Because with this problem, I am stuck in the advanced of my project.

thank you
You can circumvent the issue by doing the following
- Open material
- Set metallic texture to none
- Set the metallic slider to 1
- Set the metallic texture back to what it was

The metal texture should show up now.
It is not ideal, but it should unblock you until we have a new build.
Last edited by ChrisHekman on Thu Oct 26, 2017 10:13 am, edited 1 time in total.
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

thank you for your help, but I do not understand what to do exactly?
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Olivier31 wrote:thank you for your help, but I do not understand what to do exactly?
The issue was that the metallic texture of the unity material is not showing up in octane.

The bug occurs because metallic textures are not loaded when the metallic slider is set to 0 (Which is incorrect). So to "fix" it you can set the metallic slider to 1.
The metallic slider is visible when the metallic texture is set to none.
like so:
Metallic.png
Metallic.png (3.47 KiB) Viewed 2861 times
Then after you set the slider to 1, you set your metallic texture back to what it was.

It is not ideal, but should unblock you.
Olivier31
Posts: 23
Joined: Thu Jul 20, 2017 8:49 pm

thank you, it works but the rendering is so different.

I tested the octane material and it makes super realistic rendering.

Does it have a way to save the materials settings? to be used for another object with the same material except the textures?
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