Octane lacks procedural texture capability ? ( 3ds Max )

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
vertex color is not an Octane Render map node, so I would like to understand how you would use vertex color in Octane, your specific goal, to undestand if it will work properly in Octane Render .
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Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Hi Paride,
Pretty much the same as the post recently here: viewtopic.php?f=27&t=63667
It'd be great to be able to use vertex / channel data, so for example I could bake an alembic mesh with vertex information for age, velocity, etc. and then use that to drive an Octane shader. Plugging Max's vertex color texture into the RGB material Standard Texture slot works well, expect for the yellowness. This is best scene with a plain white vertex colour, it renders yellow.
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Would be really great to get a reply on this, the interesting thing is that when Max's vertex color texture is plugged in to the standard slot on an octane RGB texture node then it works regardless of the UV layout. So it's working really well.... it's just yellow?!
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
I sent the request to developers about the opportunity to use vertex color and / or fixing it.
I hope to give you an answer asap.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Great, another really interesting thing is that vertex data survives being exported to an Octane Proxy and then rendered, could be really really useful
Attachments
vertex_colour.jpg
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Hi Rico_uk,
Yellow color of vertex color issue, has not a simple fix.
As you can see, the gradient used to bake the texture internally, has some green, red, but no blue or white, this because gradient map comes from max and that's why it goes wrong.
But there is good news, SDK developers want to add a Vertex color node in Octane Render.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rico_uk
Licensed Customer
Posts: 118
Joined: Mon Oct 24, 2011 6:42 pm

Amazing, that'd be really brilliant.
stir
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Joined: Sun Apr 10, 2016 7:12 am

paride4331 wrote: But there is good news, SDK developers want to add a Vertex color node in Octane Render.
Good news, thanks for bringing that forward Paride.
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