is Brigade using PBR materials - YES or NO?

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Notiusweb
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Goldorak wrote::

It’s definitely a major goal to get this working with Octane 4/Brigade. We have all the pieces between live streaming on x.io, light field baking from ORC/RNDR Jobs and now we’re fully built into Unity (unreal is coming too, but won’t be integrated for free like in Unity)
Looking forward to this!
Also, it would be wild to render on an iPad Pro 12"!
:P
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Goldorak
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Same speed chip as 10.5 model ;)
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Notiusweb
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Is the Unity plugin showing the paradigm that Brigade will be operating as - an augment to an underlying PBR?
And in the case where there is no PBR, Brigade will Bake the scene and then augment only the elements that shift (reflections, refractions, and shadows)?
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Notiusweb
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I wonder what the GPU temps will be on a laptop with 1 GPU, rendering a scene with 2,000 frames continuously in sequence.
If Brigade is 1 sec per frame (say @1080p), that is

(2,000 sec) / (60 sec/min) = 33 minutes.

So, a laptop GPU, running its own Cuda cores full blast, non-cloud, for a 1/2 hour straight, would that be okay at Starbucks?

:twisted:
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Notiusweb
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:?: Does Unity-Octane plugin render the whole scene wholesale, or does it just add the Octanian reflection, refraction, and ambient occlusion 'layer' on top of the PBR?

EDIT

In other words, mechanically does it:
(1) scan the base geography/mesh ("PBR scene"), without rendering said geography/mesh, and then
(2) calculate the appropriate render passes for (a) reflection, (b) refraction, and (c) ambient occlusion, in relation to PBR-scene's arranged lighting environment, and
(3) layer those render passes over the PBR scene

Or does it just compute the whole scene outright and render it just like it does with all other plugins (say like in SketchUp)?

EDIT 2

Because the Unity Octane plugin calls its render target a "PBR Render target".
Is that just a name to familiarize the Unity user with the idea of a Render Target node as used in Octane, or does it mean something more unique is going on with regard to PBR, vs the traditional Render target as we usually have known.
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Notiusweb
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Wait a minute...I see what is going on.

Octane Unity is strictly for baking light maps.
And Unity already had that option, just now you can select the much more powerful and faster Octane.
Then those baked maps can be used in the game without the need for any interactive lighting, allowing the engine to have, say, background graphics that look awesome (because they are just pre-baked light mapped environments from Octane.)
So the background is baked by Octane with all the good lighting reflections, refractions, and ambient occlusions, and the moving characters, effects, and everything else are PBR....

Octane isn't doing anything "real time", it's more it is used to make the baked map that is used in the cog of the real time engine....

That is like me being a baker and baking a cake for a party, involving a party performance by the Blue Man Group, and me saying, "Yeah, I am part of the Blue Man Group"....
meanwhile I only baked the cake for that party.

Which makes me wonder, is Brigade a glorified on screen pre-baking machine in blue paint?
COOL!!!!
:twisted:
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calus
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Notiusweb wrote: That is like me being a baker and baking a cake for a party, involving a party performance by the Blue Man Group, and me saying, "Yeah, I am part of the Blue Man Group"....
meanwhile I only baked the cake for that party.
I bet you would cook a space cake. ;)
Pascal ANDRE
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Notiusweb
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Yeah! Baked to high heaven!

PS - Brigade is code named "Space Cake"!
:twisted:
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coilbook
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right now a good scene with grass and trees takes 2-3 min per frame with 20 X 1080TIs in AO. Not even talking about path tracing with alpha shadows.

how can brigade do the same scene with one card in real time? impossible. There will be limitations with brigade.
MildMustard
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coilbook wrote:right now a good scene with grass and trees takes 2-3 min per frame with 20 X 1080TIs in AO. Not even talking about path tracing with alpha shadows.

how can brigade do the same scene with one card in real time? impossible. There will be limitations with brigade.

I would love to try 20 GPU's... some of you are spoiled!! :D
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