Wait a minute...I see what is going on.
Octane Unity is strictly for baking light maps.
And Unity already had that option, just now you can select the much more powerful and faster Octane.
Then those baked maps can be used in the game without the need for any interactive lighting, allowing the engine to have, say, background graphics that look awesome (because they are just pre-baked light mapped environments from Octane.)
So the background is baked by Octane with all the good lighting reflections, refractions, and ambient occlusions, and the moving characters, effects, and everything else are PBR....
Octane isn't doing anything "real time", it's more it is used to make the baked map that is used in the cog of the real time engine....
That is like me being a baker and baking a cake for a party, involving a party performance by the Blue Man Group, and me saying, "Yeah, I am part of the Blue Man Group"....
meanwhile I only baked the cake for that party.
Which makes me wonder, is Brigade a glorified on screen pre-baking machine in blue paint?
COOL!!!!

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