We are waiting for the release of 3.06.1 which will fix essential object/material picking in the UIpatrickbarnekow wrote:When will it be out?
SketchUp Plugin v3.06 - Introduction Video

3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
In the last 3 days we went through 2 test builds of the core SDK, one test build was due to fixes we require for SU to enable material, object, target, etc picking in the Octane viewport. The second test build was to fix a bug in the core scene export. Both of these were essential.
The 3.06.1 SDK stable release has now been made and we are working at full speed for integrating it, and getting it tested internally. Since this is a major upgrade (not only to SU plugin but also Octane itself), we will be releasing it as a TEST version not suitable for production work, until we have ironed out any other issues that come up.
The 3.06.1 SDK stable release has now been made and we are working at full speed for integrating it, and getting it tested internally. Since this is a major upgrade (not only to SU plugin but also Octane itself), we will be releasing it as a TEST version not suitable for production work, until we have ironed out any other issues that come up.
I'm going to have to be honest guys but if it doesn't have:
- A way to effectively pause the render camera while still orbiting in SketchUp
- A Maximise render viewport to see extents of render window
- Save materials brought in via Live DB
- Solid save settings to Scene Tabs
- Effective reading of instance / group names
- Undos!
It will be pretty unusable for a long while...
- Rich
- A way to effectively pause the render camera while still orbiting in SketchUp
- A Maximise render viewport to see extents of render window
- Save materials brought in via Live DB
- Solid save settings to Scene Tabs
- Effective reading of instance / group names
- Undos!
It will be pretty unusable for a long while...
- Rich