SketchUp Plugin v3.06 - Introduction Video

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

patrickbarnekow wrote:When will it be out?
We are waiting for the release of 3.06.1 which will fix essential object/material picking in the UI
chippwalters
Posts: 32
Joined: Tue Jul 19, 2016 12:13 am

Do we know when that will be?
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

chippwalters wrote:Do we know when that will be?
90% confidence it'll be in the next 3 working days
chippwalters
Posts: 32
Joined: Tue Jul 19, 2016 12:13 am

Great! Thanks.
WeezY
Licensed Customer
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Joined: Mon Dec 02, 2013 12:47 pm

Batch render - will it be build-in to the plug-in. :D
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

WeezY wrote:Batch render - will it be build-in to the plug-in. :D
We are still experimenting but at this stage it looks like it will be.
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Interfaces
Licensed Customer
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Joined: Mon Jun 27, 2011 9:41 am
Location: FRANCE

3 days ????????

:roll:
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smicha
Licensed Customer
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

:roll:
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

In the last 3 days we went through 2 test builds of the core SDK, one test build was due to fixes we require for SU to enable material, object, target, etc picking in the Octane viewport. The second test build was to fix a bug in the core scene export. Both of these were essential.

The 3.06.1 SDK stable release has now been made and we are working at full speed for integrating it, and getting it tested internally. Since this is a major upgrade (not only to SU plugin but also Octane itself), we will be releasing it as a TEST version not suitable for production work, until we have ironed out any other issues that come up.
-rb-
Licensed Customer
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

I'm going to have to be honest guys but if it doesn't have:

- A way to effectively pause the render camera while still orbiting in SketchUp
- A Maximise render viewport to see extents of render window
- Save materials brought in via Live DB
- Solid save settings to Scene Tabs
- Effective reading of instance / group names
- Undos!

It will be pretty unusable for a long while...

- Rich
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