OctaneRender® for Maya® 3.06 (test 4) - 10.15 [OBSOLETE]

Sub forum for plugin releases

Moderator: JimStar

calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

renmaxhb wrote:calus,
I found this happened when motionblure is active :ugeek:
Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best :cry:

I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....
Pascal ANDRE
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

calus wrote:
renmaxhb wrote:calus,
I found this happened when motionblure is active :ugeek:
Arg, I didn't check motion-blur before, you 're right my DirectX workaround doesn't work anymore with motionblur,
I have to render with motion-blur this week-end and we won't have a release fix before monday at best :cry:

I had to go back to plugin version 9.41 to avoid this bug,
bye bye adaptive sampling ....

The secend frame is right,so havenot to version 9.41 :D
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

JimStar wrote: Postponed new internal MB features implementations to later feature-releases.
What's MB?
calus
Licensed Customer
Posts: 1308
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Rikk The Gaijin wrote: What's MB?
MB = Motion Blur
Pascal ANDRE
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