Hi Juanjo
i have a problem with a 3.02 project after installing the newest test build. This project makes use of the orthographic camera. Now, the scale value seems to have changed in the newest build. My objects are now extremely far away form the camera. Even if i try to lower the value i can't get as close to the object as in 3.02. Is this a bug?
Thanks
OctaneRender™ 3.0 for LightWave™ - Test build 3.06.0.4
Moderator: juanjgon
Hi
no, i don't have this option enabled. I tried, but there was no change. I also added a new thinlens node to make sure it has nothing to do with some kind of value caching, but also no change.
For now i can render the particular image on my second machine but it would be nice if this could be done within the newest build.
no, i don't have this option enabled. I tried, but there was no change. I also added a new thinlens node to make sure it has nothing to do with some kind of value caching, but also no change.
For now i can render the particular image on my second machine but it would be nice if this could be done within the newest build.

Win 10 64 | 2x RTX 3080Ti 2x Xeon E5 2650v2 Supermicro X9DAi 128 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
I've found the problem. It was a side effect introduced to fix a problem with the .orbx camera export functions. It will be fixed for the next build that I want to release later this week, but if you need this problem fixed now for your project let me know. I can send you a custom build with this issue fixed.
Thanks for reporting it!
-Juanjo
Thanks for reporting it!
-Juanjo