aoktar wrote:
Have you checked on standard renderer? I did that seems like a problem with outlines in psd.
Thanks for getting back to me on the weekend, aoktar. It seems to be the case, but take a look at the attached file please:
The texture is a png (just a filled layer, I cut out the middle in Photoshop and scaled it down) - I made an octane and a c4d texture.
The cut area renders perfect, around the outside is a white fringe.
If I render in standard renderer, the white fringe from the c4d shader disappears (as it should), in octane it stays.
What could be the problem?
Thank you so much, I am getting a bit confused here
