Hi Guys,
something enexpected seems to be.
I thought it might be something around Reduced / fixed self-shadow artifacts at the terminator of point-like lights on objects with very strong and fine bump maps in 3.04.1b SDK,
but the issue is in previous versions too.
I submitted this issue for developers.
Thanks
Regards
Paride
Testing latest demo but Smooth not working?
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Guys,
confirmed my initial theory, the problem is self-shadowing due to too coarse geometry or too small ray epsilon.
You have to either decrease the triangle size by subdividing the sphere higher or to increase the ray epsilon.
then:
posting.php?mode=reply&f=27&t=59415#pr304147
Regards
Paride
confirmed my initial theory, the problem is self-shadowing due to too coarse geometry or too small ray epsilon.
You have to either decrease the triangle size by subdividing the sphere higher or to increase the ray epsilon.
then:
posting.php?mode=reply&f=27&t=59415#pr304147
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
brilliant to change the ray Epsilon - well let's say ..... 1. I have CM ... for real work I need to do 0,00001 but what would appear the correct shade in low medli I need the ray Epsilon value of 0.001 . . . and what do you suggest I do
download/file.php?id=59437&mode=view
mode 0.001 shadow on the object behaves correctly but AO not working right
download/file.php?id=59437&mode=view
mode 0.001 shadow on the object behaves correctly but AO not working right
- Elvissuperstar007
- Posts: 2515
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
https://3dsky.org/
evermotion
All base in millimeters, we do not just write about the wrong dimension
if you do programming, it must prislushivatsya to the users software that work always with the correct measurement, meters are not accurate units, they are limited. As an architect? or designer? And this is your main user base, 3 dc max working majority of architects, designers.
evermotion
All base in millimeters, we do not just write about the wrong dimension
if you do programming, it must prislushivatsya to the users software that work always with the correct measurement, meters are not accurate units, they are limited. As an architect? or designer? And this is your main user base, 3 dc max working majority of architects, designers.
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2515
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
https://3dsky.org/
evermotion
All base in millimeters, we do not just write about the wrong dimension
if you do programming, it must prislushivatsya to the users software that work always with the correct measurement, meters are not accurate units, they are limited. As an architect? or designer? And this is your main user base, 3 dc max working majority of architects, designers. Fstorm works perfectly MM
evermotion
All base in millimeters, we do not just write about the wrong dimension
if you do programming, it must prislushivatsya to the users software that work always with the correct measurement, meters are not accurate units, they are limited. As an architect? or designer? And this is your main user base, 3 dc max working majority of architects, designers. Fstorm works perfectly MM
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2515
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
enjoy) as usual we were right
Octane vs F storm
Octane vs F storm
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
@Elvissuperstar007
Learn about physics and how path tracing works would help don't do meaningless testing.
Each render engine works well or not, if the user knows what he's doing.
With tests like these we can say everything and its opposite.
This reminds people believe a nice render depends on the software.
Regards
Paride
Learn about physics and how path tracing works would help don't do meaningless testing.
Each render engine works well or not, if the user knows what he's doing.
With tests like these we can say everything and its opposite.
This reminds people believe a nice render depends on the software.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HOW long do I have to prove to you in reverence and bows that the conversion should be automatic ... none of the regular users will not consider such trifles as the render will be an ASS
1. 2. 3.
1. 2. 3.
Last edited by Goldisart on Sat Feb 18, 2017 9:08 am, edited 1 time in total.
your all library material will not work in different worlds all settings of density of materials - ass ... all the settings fog smoke - all need to be reconfigured
dispersion - the level of density of the color glass - the level of displays etc.... ass ass ass
.................
you foam at the mouth to prove that we must work in the meter world - but we will never work - IT's UNCOMFORTABLE - and all your settings optimized for the m WORLD !!!!!
dispersion - the level of density of the color glass - the level of displays etc.... ass ass ass
.................
you foam at the mouth to prove that we must work in the meter world - but we will never work - IT's UNCOMFORTABLE - and all your settings optimized for the m WORLD !!!!!