It appears that the converted materials are still red in glossy mode.
Diffuse map is not binding into diffuse Octane input. Sometimes the map is in the diffuse channel when importing from other software object formats.
OctaneRender™ 3.0 for LightWave™ - Production build 3.05.3.0
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- BorisGoreta
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The red issue has been fixed for the next build. Can you show me an example of the second issue?BorisGoreta wrote:It appears that the converted materials are still red in glossy mode.
Diffuse map is not binding into diffuse Octane input. Sometimes the map is in the diffuse channel when importing from other software object formats.
Thanks,
-Juanjo
- BorisGoreta
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I would like this texture to be connected to diffuse input. I have this model exported from DAZ studio which has 100 surfaces like that when loaded into LW.
19 x NVIDIA GTX http://www.borisgoreta.com
Yes, some buttons are not available as commands. I'll try to add some of the missing ones for the next build.jsboudreau wrote:Thanks, I see the IPR Commands but there is only 5 from what I can tell (Open IPR, Reload Scene, Redraw Image, Pause IPR and Render Resolution ) How do you do all the other commands without the buttons.
Is it impossible to turn the buttons and stat line off from the IRP window itself? It would be nice so you could just turn it off for a moment and then turn it back on when you need it. The way it is now you have to change it in the plugin options and then re-open the IPR Window.
Is there a reason why you can't resize the IRP window smaller horizontally, I understand it's because there are buttons but what about when the buttons are turned off.
Also when I change my IRP windows back to default in the plugin options it still keeps it's previous size. For example if I set my IPR window to be custom 320x240 it works but when I set it back to default and open the ipr window it
is still set to 320x240 it doesn't go to it's default size.
Thanks,
Jason
Sorry. Currently, it is impossible to enable/disable the buttons bar without close the IPR window. I'll check the other issues.
Thanks,
-Juanjo
And what happens in this case if there is also a color texture?BorisGoreta wrote:I would like this texture to be connected to diffuse input. I have this model exported from DAZ studio which has 100 surfaces like that when loaded into LW.
Thanks,
-Juanjo
- BorisGoreta
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Well I suppose then it works but I have a case where I have all textures in diffuse and none in color.
19 x NVIDIA GTX http://www.borisgoreta.com
The plugin can use the diffuse texture if nothing is available in the color. I suppose that this is not a problem.BorisGoreta wrote:Well I suppose then it works but I have a case where I have all textures in diffuse and none in color.
Thanks,
-Juanjo
Well that's more an isolated/specific case then 'coz in LW since forever Color T cahnnel is where you put diffuse/albeido maps so i guess Juans' converter is correct in that regard.BorisGoreta wrote:Well I suppose then it works but I have a case where I have all textures in diffuse and none in color.
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- BorisGoreta
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Yes but I usually convert models from other software like DAZ3D or max converted files and sometimes LW loads those fbx or obj files with textures in diffuse not in color.
19 x NVIDIA GTX http://www.borisgoreta.com
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