World Machine displacement edge artifacts

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

mikeadamwood
Licensed Customer
Posts: 165
Joined: Sat Sep 17, 2016 11:51 am

My workflow is export the model from World Machine as a mesh .obj then use the normal map to fake the finer detail.
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thomastraum
Licensed Customer
Posts: 19
Joined: Sun May 24, 2015 2:33 pm

I am having the same problem. Has anyone found a real fix for this? Not a workaround.
FxDesign
Licensed Customer
Posts: 110
Joined: Wed Apr 24, 2013 10:47 am
Contact:

Same problem here :(
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fivebythree
Licensed Customer
Posts: 231
Joined: Tue Jun 10, 2014 2:43 pm
Location: Toronto, CAN
Contact:

If you are able to make the displacement map seamless it should slice the edge perfectly.

This is at least the way it works in World Creator.
XYedge.png
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jayroth2020
OctaneRender Team
Posts: 487
Joined: Mon May 04, 2020 7:30 pm

Best to submit the issue to help at otoy dot com with some files for testing.
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