World Machine displacement edge artifacts
Moderators: ChrisHekman, aoktar
- mikeadamwood
- Posts: 165
- Joined: Sat Sep 17, 2016 11:51 am
My workflow is export the model from World Machine as a mesh .obj then use the normal map to fake the finer detail.
Windows 11 Pro | ASUS Pro WSX80E | AMD Threadripper Pro 5975WX 32-Core | 256GB Micron 8x32GB 3200MHz ECC | 2x PNY RTX6000 ADA
- thomastraum
- Posts: 19
- Joined: Sun May 24, 2015 2:33 pm
I am having the same problem. Has anyone found a real fix for this? Not a workaround.
Same problem here 

- fivebythree
- Posts: 231
- Joined: Tue Jun 10, 2014 2:43 pm
- Location: Toronto, CAN
- Contact:
If you are able to make the displacement map seamless it should slice the edge perfectly.
This is at least the way it works in World Creator.
This is at least the way it works in World Creator.
STANDALONE+STUDIO WIN11PRO | RTX3090 | XEON 4210 20 CORE | 96GBRam
- jayroth2020
- Posts: 487
- Joined: Mon May 04, 2020 7:30 pm
Best to submit the issue to help at otoy dot com with some files for testing.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D