
Octane will be free in Unity
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Good question.
And are they giving it away with the Free Personal Editions too?...

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- fatrobotsneedlove
- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
Yes, according to the Unity posts on twitterFrankPooleFloating wrote:Good question.And are they giving it away with the Free Personal Editions too?...
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Yes. Within the Unity Editor, Octane licence activation is planned to be authenticated with your Unity account.mbcburt wrote:So just so I am clear. Octane will be free in Unity. So does that mean I don't need to purchase Octane, correct? I could essentially render my assets for free in Unity. Obviously if I wanted say for example use the plugin in 3ds max I would need to purchase that. But if I already have my assets I can load them into Unity and render for free. Is that correct?
Thanks
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Sorry if this has been covered elsewhere guys. Presumably, Unity will soon be able to import ORBX -- does this mean that I might be able to set up a scene in Lightwave (or standalone, C4D, Maya, etc) > export ORBX > import ORBX to Unity (all materials etc intact) > hit it further with some Unity scene setup > then make this a playable game level, archviz walkthrough, and whatnot?
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Yes. The Unity integration supports live baking to meshes in Unity using Octane 3's baking system and the new progressing baking system. The ORBX import system into Unity can support a simple proxy (bypassing the Unity rasterizer, and just giving Unity a bounding box outside of Octane viewport) or, in cases where geometry is not too heavy, eg. in line with normal Unity assets, ORBX import can bring in a mesh within the Unity scene graph along with textures/materials converted to Unity PBR. The latter is still WIP, and have been working on an OSL->HLSL translater for Unity to make this even more robust with OSL in 3.1.FrankPooleFloating wrote:Sorry if this has been covered elsewhere guys. Presumably, Unity will soon be able to import ORBX -- does this mean that I might be able to set up a scene in Lightwave (or standalone, C4D, Maya, etc) > export ORBX > import ORBX to Unity (all materials etc intact) > hit it further with some Unity scene setup > then make this a playable game level, archviz walkthrough, and whatnot?
The final and most interesting option we are exploring in Unity game mode is to bake your ORBX proxy bounding box to a light field volume using ORC LF render job nodes (this is also exposed in Unity). ORC assigns a GUID to your render job right now, and it soon it can be published to the web as live URL, with a permalink to the render output, packaged as one or more ORBX media files (including JPEG preview, JSON manifset for mutli-res-format support). If you feed this LF public render job URL back into ORBX player+Unity game engine, you can then stream in the fully rendered light field volume live into the Unity scene graph with full Octane quality. Also, pos/scale/rotation/frame/lighting layer changes to the proxy box of the LF stream will work as if it were a mesh asset. Note the same process supports streaming in baked glTF mesh renders, AR/VR video SCM 18K frames (EXR/PNG/OKX) and similar high res formats ORC can output and package as publishable ORBX media files .
ORBX media player is now transparently integrated into Oculus Social, and very soon, Samsung Internet (currently most popular app in GVR). So sharing and simple viewing of the raw ORBX Media URL of a published ORC job can work in many places today, even without Unity. But Unity will make interactive content using ORBX media really simple, and is a great way to leverage the light rendering and streaming framework we have been working on.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Honestly Goldorak, about 93% of that went straight over my head, and flew out my skylight... but I effing love the part where you said "Yes". 

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- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
We seriously need a like button on the forum!FrankPooleFloating wrote:Honestly Goldorak, about 93% of that went straight over my head, and flew out my skylight... but I effing love the part where you said "Yes".

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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- matthewcastiglia
- Posts: 25
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Is there a date for when Unity will have unity integrated? Or is it just still projected to be in 2017?
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http://matthewcastiglia.com
http://matthewcastiglia.com
- voltaire585
- Posts: 91
- Joined: Sun Jun 08, 2014 7:37 am
Very nice, we tried doing something similar 5 years ago by implementing NVIDIA Optix into a custom game engine, but the speed was nowhere near this of course.
Goldorak, is UE4 integration a long way from going public, as we have gone hard on Ue4 as we thought Octane was focusing more development on UE4 over unity?
Goldorak, is UE4 integration a long way from going public, as we have gone hard on Ue4 as we thought Octane was focusing more development on UE4 over unity?
It's going to be coming in Unity 2017. More info on Octabe baking was shown at the Unity Beijing conference yesterday.matthewcastiglia wrote:Is there a date for when Unity will have unity integrated? Or is it just still projected to be in 2017?