Blender Octane v3 - network render slave deamon crashes

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
hullo
Licensed Customer
Posts: 16
Joined: Fri Aug 29, 2014 9:18 am

To get it working within Blender: install and run Octane deamon on slave ( needs to be the same cersion as workstation )
After entering default values when installing most of the time it works. If deamon is running on slave -> Blender should automaticly detect the slave gpus.
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

kibbycabbit wrote:Aah?! How do you get network rendering to activate in Blender?
...
In Render tab, I can only see local GPU but no extra GPU from another slave. What other step do I need to do to get it to work?

You don't need to do anything in Blender - if you have Octane slaves running in your network (make sure they are of the same Octane core version), when you start rendering Blender will find them automatically and show you the network GPUs amount in a render's info-line on the top of the viewport.
User avatar
kibbycabbit
Licensed Customer
Posts: 76
Joined: Mon Oct 07, 2013 11:57 pm
Location: Vancouver BC Canada

Still no go. Maybe works fine on Windows environment? I'm using Blender on OSX and other machine running Windows + Octane daemon running.
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
User avatar
kibbycabbit
Licensed Customer
Posts: 76
Joined: Mon Oct 07, 2013 11:57 pm
Location: Vancouver BC Canada

I decided to try a development build (3.06.4 - 12.2). Voila, I see "Net GPUs: 2/2" Not sure why previous build doesn't work.

By the way, what's recommended Blender version for the development build?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

kibbycabbit wrote:I decided to try a development build (3.06.4 - 12.2). Voila, I see "Net GPUs: 2/2" Not sure why previous build doesn't work.

By the way, what's recommended Blender version for the development build?

Hi,

While the 12.2 version of the Blender plugin is still marked as a test build, the 3.06.4 branch of the Octane core renderer is considered stable. A number of issue with the previous version were resolved as part of the update to a stable 3.06 Octane core build.

If you do come across any other previous issues in the latest build, please let us know.
Post Reply

Return to “Bug Reports”