Thank youGoldorak wrote:There was an earlier post on the forums covering this approach. I am going to have to look it up.
Rendering Cube Map x, y, z Flips Scene in Octane Camera
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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- paride4331

- Posts: 3848
- Joined: Fri Sep 18, 2015 7:19 am
Hi solomonfl,
I attached a scene about your baking of cubemap.
let me know if it works in unity please.
Regards
Paride
I attached a scene about your baking of cubemap.
let me know if it works in unity please.
Regards
Paride
- Attachments
-
- scene.zip
- (435.23 KiB) Downloaded 212 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks Paride, but the scene doesn't help me know what steps to take to fix the flipping of the render ~ without seeing the step by step instructions you took to achieve it. KLindly walk me through the steps.paride4331 wrote:Hi solomonfl,
I attached a scene about your baking of cubemap.
let me know if it works in unity please.
Regards
Paride
In Addition, I am not trying to render a CUBE like in the scene you have sent me ~ I am trying to render an entire scene with 3D characters and buildings ~ so I don't wish to bake the entire scene ~ I simply want to be able to render using the Octane Camera, without the render being flipped ~ I think there should be a simple toggle for that in the camera settings instead of the default being flipped.solomonfl wrote:Thanks Paride, but the scene doesn't help me know what steps to take to fix the flipping of the render ~ without seeing the step by step instructions you took to achieve it. Kindly walk me through the steps.paride4331 wrote:Hi solomonfl,
I attached a scene about your baking of cubemap.
let me know if it works in unity please.
Regards
Paride
Last edited by solomonfl on Fri Oct 21, 2016 5:06 pm, edited 1 time in total.
@solomonfl
As @Goldorak suggested, you can achieve a custom projection using a Baking Camera and setting the "Revert baking" option to true. All you need is the desired geometry from where the scene will be rendered and a UV mapping that will generate the desired 2D projection.
The scene that @paride4331 provided contains the setup you need, as it is not baking the cube itself, but instead rendering the scene around it. Note that you will need Octane 3 to be able to use this feature.
I posted some time ago about how this option modifies the default behavior in case that helps understanding this.
I hope this helps.
As @Goldorak suggested, you can achieve a custom projection using a Baking Camera and setting the "Revert baking" option to true. All you need is the desired geometry from where the scene will be rendered and a UV mapping that will generate the desired 2D projection.
The scene that @paride4331 provided contains the setup you need, as it is not baking the cube itself, but instead rendering the scene around it. Note that you will need Octane 3 to be able to use this feature.
I posted some time ago about how this option modifies the default behavior in case that helps understanding this.
I hope this helps.
Thanks for the links Mojave ~ however, I hope I am clear in what I am trying to achieve ~ I don't want to bake my scene ~ I simply want to render the different panels for the X, Y and Z without the final render being flipped ~ my thinking is that, you have it already coded in the Octane to do that, which it used not to do, I am asking that you give us the users an option to have that rendered without the mirroring effect ~ because not every one is rendering for VR.mojave wrote:@solomonfl
As @Goldorak suggested, you can achieve a custom projection using a Baking Camera and setting the "Revert baking" option to true. All you need is the desired geometry from where the scene will be rendered and a UV mapping that will generate the desired 2D projection.
The scene that @paride4331 provided contains the setup you need, as it is not baking the cube itself, but instead rendering the scene around it. Note that you will need Octane 3 to be able to use this feature.
I posted some time ago about how this option modifies the default behavior in case that helps understanding this.
I hope this helps.
- paride4331

- Posts: 3848
- Joined: Fri Sep 18, 2015 7:19 am
Thanks for the time Paride4331 ~ I think from this example you have shown me, you may have thought I was trying to reverse a Cube Map ~ but that's not what I am trying to do.paride4331 wrote:@solomonfl
Hi solomon,
I attached a screenshot about the cubemap baking workflow
Regards
Paride
I am starting with a full Scene with animated characters and other assets, not a cubemap ~ a full set ~ and I am trying to render just one Panel at a time, of my entire scene, to plug into the Unity Skybox (6 Sided)
And what I am asking the Otoy team is to offer an option that when I select for example +Z or -Z in the Octane Camera ~ that the result render does not get mirrored ~ and if another user needs mirrored, that an option is provided as say a check box
- paride4331

- Posts: 3848
- Joined: Fri Sep 18, 2015 7:19 am
Hi solomonfl,
I suggest you put this request in this section of the forum.
viewforum.php?f=9
The sdk changes can not be made by the plugin developers.
Regards
Paride
I suggest you put this request in this section of the forum.
viewforum.php?f=9
The sdk changes can not be made by the plugin developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid

