displacement map causes black pixels in passes?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

rleuchovius wrote:I understand. Thanks for the clarification.

Yes it is surprising that the black jittery pixels occur not only on the displaced ground but all over the scene equally. This is why I want to see why this is, as it does not seem to be the displacement itself but a bug when using it.
I don't know this issue. Any scenes to show that?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

I can upload a scene tomorrow but the result is the same as the dropbox link I provided. Only in that there is only a displaced plane.

I am attaching an image. Only the ground had displacement but the entire image hade black jitter pixels in the info passes.

It took me a while to figure out why they suddenly appeared but I come to realise that it was after I introduced displacements.
Attachments
Screen Shot 2016-08-18 at 16.45.49.png
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

I can't see black dots but white firefly? Do you mean these?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

This the final comp, I have painted them out. My point was that a small part of the image had displacements yet the black jitter pixel appeared in the whole of the depth pass (which has been fixed in the image). Dealing with animation is a different story as the black pixel appear randomly from frame to frame.
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

The artefacts look like this. (attached image). I have tried to raise the settings for max samples, Z depth max and UV max but it does not help. That seems to be the most logical solution but the black dots are still there.
Attachments
Screen Shot 2016-08-21 at 09.59.59.png
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi rleuchovius,
weird, this is what I get from your file at 16 samples:
uv_disp.png
could you try to change the ray epsilon value in the kernel settings?
ciao beppe
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

Hmmm. I tried that but it did not work either.

If I render and set the kernel to info passes I have no artefacts but using the info passes as a render pass, I can not get rid of the jitter. Not even with a raised ray epsilon setting.

Could you please upload your file and let me have a look? Are you rendering this through c4d?
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

Been testing some more, seems like I only get the artefact on singel sided polygons. So a plane plane produces bad results but a sphere does not. Don't know if that helps though.
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi rleuchovius,
sorry, looking more carefully at my results with your scene, actually I can see the black dots by magnifying it:
Screen Shot 2016-08-23 at 11.37.28.jpg
The same things happen also in Standalone, so is not plugin related.
I'm going to send an orbx to the devs to inform them about the issue, thanks for your patience.
ciao beppe
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

Wow, thanks a bunch! Octane has really made a difference for me in my everyday work. I love it! I am eager to sort out any bugs present.
Post Reply

Return to “Maxon Cinema 4D”