Network rendering Modo: invalid version 3.1.1

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Uhlhorn wrote:

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Ah, so 3.02 and 3.2 is the same version.
But this is not very helpful for Your customers. This is very confusing for them. ;-)
The problem is that there are multiple people involved here and they can get confused, too... 3.02 is not the same as 3.2, unfortunately it's displayed incorrectly in the daemon list. I just fixed that and it will be rolled out with the next release. 3.2 would actually be 3.20, which I will call that way when it's released.
And the latest stable Modo plugin based on version 3.02 can be fund here: viewtopic.php?f=34&t=42581
Thank You. :-)
But this brings me to the question: Why does my account not list this version as a download?!?
Because the list updated manually at the moment.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Uhlhorn
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Joined: Wed Aug 19, 2015 8:02 pm

Nice, it works! :-) :-) :-) Thank You very much!
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Uhlhorn
Licensed Customer
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Joined: Wed Aug 19, 2015 8:02 pm

There is one big problem:
On every restart of Modo I have to select the network GPU again and again. Modo forgets the status of this setting. (And Modo crashes a dozen times per hour on some kind of works.)

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stratified
OctaneRender Team
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Thanks for the bug report! This will be fixed in the next release.
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Uhlhorn
Licensed Customer
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Joined: Wed Aug 19, 2015 8:02 pm

Nice. Thank You.
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Uhlhorn
Licensed Customer
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

There are some more issues:

The standalone renderer often looses the connection to the network client and stops to use the network GPUs.
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