X-Particles Gaseous Volume Render in Octane?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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rafg
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Turbulence FD for Volumes and X-Particles...for particles, just saying.
aggiechase37
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aoktar wrote:This is horribly slow on voxel calculations and render out. They seems like choosed to illustrate volume rendering by combination of 3d texture sampling on low voxel counts. Is this a common way in XP-volumes? And is there a way to make render faster for previews?
Faster previews by making voxel grid greater and lowering particles per voxel.
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aggiechase37
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Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
Chase

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atome451
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aggiechase37 wrote:Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
+1 ;)
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Sorry for my bad english...
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aoktar
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atome451 wrote:
aggiechase37 wrote:Any updates on getting x-particles volumes going in Octane? I prefer not having to buy TFD when I have the same functionality in X-particles 3.5 built in.
+1 ;)
-2 ;-)

https://vimeo.com/167867146

XP under test
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aggiechase37
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Sweet! I'm pumped!
Chase

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aoktar
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Another with shader evalution. Still have some problems with adaptive voxels and xpCache object.
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aggiechase37
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Keep up the good work! I know I'm excited!
Chase

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aoktar
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Obtaining the same look is hard with evaluating shader over voxels. It requires very small voxels and cost to lot vram/preperation time. Best is to wait shader option for volumes.
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jayroth
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Ahmet, thank you for implementing this, and so quickly! Especially with the release of the 3.0 plug in, too!
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