Bump or Normal +Displacement channel render issue?!

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

red-juice
Licensed Customer
Posts: 10
Joined: Mon May 16, 2016 8:50 am

Thanks @bepeg4d

unfortunately this is not exactly working as the Normal still produces a 'tiling' artefact when displacement is enabled..

you can see it ore clearly here:
Attachments
normals tiling
normals tiling
normals fine
normals fine
red-juice
Licensed Customer
Posts: 10
Joined: Mon May 16, 2016 8:50 am

Thanks dude,


unfortunately this is not exactly working as the Normal still produces a 'tiling' artefact when displacement is enabled..

you can see it ore clearly here:
Attachments
normals fine
normals fine
normals tiling
normals tiling
User avatar
bepeg4d
Octane Guru
Posts: 10375
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
I see, but I cannot reproduce the effect here with your scene
Anyway, sometimes it could be necessary to correct the Ray epsilon value in the Kernel settings when you see artifacts:
Screen Shot 2016-07-26 at 09.58.42.jpg
ciao beppe
red-juice
Licensed Customer
Posts: 10
Joined: Mon May 16, 2016 8:50 am

thank again bepeg4d,

but it really looks to me like the normal is still tiling in your screen grab..
if you try turning off displacement you'll see how the normal is supposed to appear.

I did mess around with the ray repulsion thing with no success.

here are 2 screen grabs with a simpler NRM map to better show whats happening.. you can see when displacement is turned on how the normal map has artefacts.
Attachments
disp ON
disp ON
disp OFF
disp OFF
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