OctaneRender™ Standalone 3.00 beta 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2507
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
you plan to add the rotation of the gradient in the future, he has a weak functional?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Dear developers.
Thanks for new update!
Could you please add option which can let user choose zoom style from vertical (standart in octane) or horizontal.
It's very uncomfortably use vertical zoom style.
Thanks!
Thanks for new update!
Could you please add option which can let user choose zoom style from vertical (standart in octane) or horizontal.
It's very uncomfortably use vertical zoom style.
Thanks!

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Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Awesome!
Any plans on adding an autosave the current renderstate during batch renders? In other words, when a rendertarget is complete, could it autosave the current state before moving on to the next rendertarget in the batch. This way, if we feel it needs more samples, we could always reload and continue the render. Taking it a step further, the ability to cue up multiple ocr's and run those as a batch would be awesome. This way, when reviewing and you find 2 or 3 that need a bit more, you would be able to add them to a cue list and set how many samples are needed.
hope this makes sense.
thanks!
Any plans on adding an autosave the current renderstate during batch renders? In other words, when a rendertarget is complete, could it autosave the current state before moving on to the next rendertarget in the batch. This way, if we feel it needs more samples, we could always reload and continue the render. Taking it a step further, the ability to cue up multiple ocr's and run those as a batch would be awesome. This way, when reviewing and you find 2 or 3 that need a bit more, you would be able to add them to a cue list and set how many samples are needed.
hope this makes sense.
thanks!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
Cool !
Good job as usual.
Good job as usual.
Not sure where to report things, but I am running beta 1, and noticed the "object layer map" node only works if you connect a "mesh" (.obj files) to it. It does not work when you connect a "scene" (.abc files).
/M
/M
Hi MagnusL3D,
you could edit the alembic geometry node preferences by ticking "Load object layers" option, unticking "Merge object layers with the same name" and by choosing "Pin for each object" in the Object layer pop up list: ciao beppe
you could edit the alembic geometry node preferences by ticking "Load object layers" option, unticking "Merge object layers with the same name" and by choosing "Pin for each object" in the Object layer pop up list: ciao beppe
Excellent, that would be my question tooabstrax wrote:It's on our to-do list.enricocerica wrote:Great !
The "Save render state" is really nice, being able to save it automatically at a predefined interval, all the hours for instance would be even better

If possible please make it available to save at XY minutes and every XYZ samples number, that way if something fails (fr whichever reason) while user is away from computer (which most of time is happening when doing "final" renders) it would be good safety net

Thanks for great work overall.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Is it possible to paint hair fibers along its length ?
19 x NVIDIA GTX http://www.borisgoreta.com
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Oops, sorry about that. It seems that Maya handles the sizes in a non-standard way (or we have a bug). Could you pass me this scene?Andrew88 wrote:thank you so much for the new release
and thank you for fixing the sphere primitive bug![]()
i hate to say this but, there´s a new bug with the sphere primitives. it seems like the size of sphere primitives are somewhat fixed, even if i have different sizes of particle shapes inside maya.
I haven´t been able to find any size settings inside the import section.
have an nice weekend.
thanks,
Thomas
It's on our to-do list, but I don't know when we will get to it.BorisGoreta wrote:Is it possible to paint hair fibers along its length ?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra