The same scene with Mental ray.
Rendering time 8 seconds.
Suv
The caustic animation
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I think for such product renderings you would like to stick with Maxwell render. It is a lot better for such detailed work and materials, has a strong Caustics feature set. Octane has a weak spot here which is no problem if you consider the development of Maxwell avs Octane.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hopefully in OCtane 3 we will get better and faster caustics and available on other render engines besides PMCmbetke wrote:I think for such product renderings you would like to stick with Maxwell render. It is a lot better for such detailed work and materials, has a strong Caustics feature set. Octane has a weak spot here which is no problem if you consider the development of Maxwell avs Octane.
mbetke wrote:I think for such product renderings you would like to stick with Maxwell render. It is a lot better for such detailed work and materials, has a strong Caustics feature set. Octane has a weak spot here which is no problem if you consider the development of Maxwell avs Octane.
Will Maxwell be considered as fast ? = I think that it is slower
I'm just talking about final quality. 
Maxwell supports all kind of render farms and also a quick preview mode. For some rings and diamonds it is speedy enough. A lot of advertising companies use it even for animations.
http://www.maxwellrender.com/index.php/ ... es/7/1/624
I like the look.
Maxwell supports all kind of render farms and also a quick preview mode. For some rings and diamonds it is speedy enough. A lot of advertising companies use it even for animations.
http://www.maxwellrender.com/index.php/ ... es/7/1/624
I like the look.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
