Let me think about it. I need to test how the Houdini ramp data is used inside the plugin.
-Juanjo
plugin 3.00.0.1 liveDB freeze on import
Moderator: juanjgon
Please, test this build to know how it works now. Thanks.
https://render.otoy.com/customerdownloa ... _Win64.zip
-Juanjo
https://render.otoy.com/customerdownloa ... _Win64.zip
-Juanjo
True, it has a second bug that should be fixed now. Please, try this new build.
https://render.otoy.com/customerdownloa ... _Win64.zip
Thanks for reporting,
-Juanjo
https://render.otoy.com/customerdownloa ... _Win64.zip
Thanks for reporting,
-Juanjo
Yes, it works. Thank you!
One feature request.
Some materials in LiveDb have parameter naming. For example MBB_Quixel_PBR have names for maps (albedo etc).
After import to Houdini it becomes a mess of nodes without proper naming.
It would be great to inherit node names from LiveDB.
One feature request.
Some materials in LiveDb have parameter naming. For example MBB_Quixel_PBR have names for maps (albedo etc).
After import to Houdini it becomes a mess of nodes without proper naming.
It would be great to inherit node names from LiveDB.