Awesome, thank you!aoktar wrote:
It takes the scaling factor from per particle data.
XParticles 3.5 and Octane Render 2.24 for C4D
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ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)
ASUS Rampage V Edition 10, Intel 5960x @ 4.2GHz, 3x nVidia GTX1080, 64MB 3000 Corsair Dominator, Win 7
Intel 7800x, 16GB Ram, 2x nVidia GTX 1080, Win 7 (Netrender)
Sorry. What do you mean? It's working with object tag -> particles -> sphere. Here is a sample scene and a screen capture.jevaone wrote:Hi xparticles used to work perfectly for me in Octane. The new functions arent working in any of the new versions I downloaded. Help!
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- XP-motionblur.zip
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry, it's still very blurry on me. Did not you checked my posted scene? It's same as particle engine. What's difference? I'll not turn back to this option anymore.jevaone wrote:Sorry I should've given more info. I did the whole sphere and tag thing but it wasn't as intuitive as the "particle engine" option I was used to. So I went back to version 2.23.2 and it's working better for me.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw