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rodross
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I'm getting a ton of freezes on material changes and dragging and dropping. Actually have had to kill the C4D process 4 times in 2 hours. As well the LV doesn't seem to be updating on changes as well as Test5 did. Reverting back from stable to Test5 if changing to the r17 file in the plugin folder doesn't fix it.

Edit: How do I get Test5.2 back?
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aoktar
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rodross wrote:I'm getting a ton of freezes on material changes and dragging and dropping. Actually have had to kill the C4D process 4 times in 2 hours. As well the LV doesn't seem to be updating on changes as well as Test5 did. Reverting back from stable to Test5 if changing to the r17 file in the plugin folder doesn't fix it.

Edit: How do I get Test5.2 back?
There is not differences as you said between two versions? What's your C4D version? What kind of scenes are you talking?
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aoktar
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I have disabled download links until investigate more the current version.
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fuchsundvogel
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Joined: Tue Jan 06, 2015 3:21 pm

when i apply the randomeffector to the scatter object. i get a crash after some seconds.
should be reproducible. just open the file, start LV and drop the random effector in effectors tab.
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testfile_stableversion.zip
(62.62 KiB) Downloaded 264 times
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aoktar
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fuchsundvogel wrote:when i apply the randomeffector to the scatter object. i get a crash after some seconds.
should be reproducible. just open the file, start LV and drop the random effector in effectors tab.
I have disabled download links until investigate more the current version.
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pxlntwrk
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Hi,
c4d freese randomly( frame 93 , frame 133 etc..), during anim render, this afternoon impossible to render 300 frames straight. :(
:::::::::::::::::
pxlntwrk.net
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aoktar
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pxlntwrk wrote:Hi,
c4d freese randomly( frame 93 , frame 133 etc..), during anim render, this afternoon impossible to render 300 frames straight. :(
Do you think these helps? Just giving more anxiety.
Please post more details as i described in release post. Scene, bugreport, etc..
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pxlntwrk
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yep, i know that :? and i'm sorry
but c4d freese = nobugReport at all

for scene, i have to debrand before send it , and before and before i had to render my job...
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pxlntwrk.net
fuchsundvogel
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Posts: 102
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win7 / R17.048

the LV update is slow when i activate octane scatter. also when the cloneamount is only 1.
Attachments
LV.mp4
(5.66 MiB) Downloaded 5555 times
testfile_stableversion02.zip
(72 KiB) Downloaded 270 times
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aoktar
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pxlntwrk wrote:yep, i know that :? and i'm sorry
but c4d freese = nobugReport at all

for scene, i have to debrand before send it , and before and before i had to render my job...
It's very hard to help when lot of people flood many post. Please send me a scene to test it. Also describe the steps to reproduce. I cannot simulate every scenario to avoid problems/crashes. C4D is very big tool and imposible to test every functions without your helps.
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