face_off wrote:- roughness and reflection intensity should are working
- IOR 0 means no reflection and not metal reflection
I'm sorry, but it's not clear what you are asking for here. If you provide specific rules for material conversion, I can take a look. However the existing material rules were established by users early in the plugin development process, and no one has since indicated any issue with them. If you think you have a better set of conversion rules, I can put out a test release with these rules for people to comment on. However the conversion rules would need to be detailed, clear and unambiguous.
Paul
Hi Paul,
I understand if you don't understand my words, but my screenshot shows that something is wrong. OK, here a new example. I tried to setup the same material - green one is Octane material and blue one is Rhino material. Good to see, at the Rhino material is missing the fresnel effect and the roughness.
If I play with the Rhino material than I get the impression that reflecetivity is connected to the Octane IOR slot, gloss finish is connected to specular and the IOR slot is not connected. Specific rules for connection: please connect the Rhino IOR with Octane IOR, the Rhino gloss finish with the Octane roughness (rule: roughness=1-100/gloss finish) and the reflectivity with specular. Also a Rhino IOR=0 means no reflection, please don't use it for metal.
Here some more examples of the current wrong connection
plastic material with full clear reflection
plastic material with specular/reflectivity = 0
Rhino file is attached. Good luck.