Bottom line: If I understand you correctly, you have 'fixed' Blender's hair rendering by changing it in a way so it doesn't work anymore.JimStar wrote: If rendering 5 vertices per hair instead of 65 presented by current versions of Blender is "correctly" and "without any problems" - then you know anything better than me.
Your "bug" have appeared exactly due to the reason this was fixed in last version and now renders the correct amount of hairs, children and vertices-per-hair presented by Blender in F12 mode.
This doesn't make sense. You can't just suddenly change the rules in the middle of the game. What I used to get in my final render is now destroyed - and for no reason at all.
This means that a huge project I've been working on for months, using your software, now is trashed because you fundamentally changed the basic way hair rendering works, without any warning.
I can't even begin to understand how you can have so little respect for your customers and their work, or how it can look like a 'fix' to you, when it makes Octane entirely worthless for rendering existing projects.
And who would want to use it for future projects? Nobody knows when you're going to fix it again.
