What's going on with these dark water drops?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

those drops were from an normal map online that i converted to a displacement map.

I'm testing a scattering program so I can have more flexibility in the density/randomness of the condensation, so here's a test using 1/2 spheres that slightly penetrate the surface of the can and i'm still getting some weird darkening happening.

the drops facing the camera are especially showing a weird dark shadow around the edge of each drop. The drop at the edges of the can aren't as big of offenders but the drops facing at the camera, where there's not directional light hitting them are really showing some unnatural looking shadows around the edges. It's making them look almost like flat circles.

I have pretty standard settings on everything:
Path trace
Spec depth=64 (i put that at a high value to make 100% make sure it had enough bounces to clear up)
Diffuse depth=8
Caustic blur=0 (i tested larger values but it didn't help the shadowing, it just make the drops less contrasty)
Alpha Shadow turned on
everything else is default.

standard water spec material
standard glossy mat for the can

Image
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

can somebody from octane please tell me what the situation is regarding this?

is something broken, or am I doing something wrong? this is starting to affect my deadlines and the lack of a straight answer from octane is getting very frustrating.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
MadDistrict
Licensed Customer
Posts: 14
Joined: Sun Dec 20, 2015 6:58 am

Tried what your doing and Im getting even stranger results.

I have two meshes in play here:

1 Base mesh with glossy material

1 Water mesh with displacement map and alpha channel applied to knockout the rest of mesh.. When I make the water mesh the exact size or smaller than the base mesh I get some weird interference.

What is going on here? This is really frustrating.
Attachments
capture.png
capture2.png
Capture.JPG
Post Reply

Return to “General Discussion”