Matej's New Year Competition Entry

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matej
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@Number & Steve, thanks (sorry for late reply :) )

Here's my next WIP presentation. Its an old water well, like those that were built in the Karst (Carso) region of Slovenia. The well is the main subject, but I will complete a house (also in Karst building style). These wells were usually built near the house (those who could afford to build them - others used community wells) and are an integral part of the architectural scenery.

There's still a lot to add and correct. The grass is pure geometry, so with my 6GB of system ram I couldn't afford to export more. I'm eagerly waiting for the next update with correct alpha shadows (Rad, thanks for extending the competition ;) ). The bucket needs proper material mix mask, I'm not satisfied with the house wall, a grapevine should be added, still thinking what to add in the back side, etc...

Daylight is used as the Illumination mode, pathtracing a few minutes, no postpro just firefly reduction in Octane. The renders are not of a big resolution, but for a general preview will do. Critics and suggestions are wanted.
stirna-wip1.jpg
stirna-wip2.jpg
PS,
right bottom; Samara waiting for you :lol:
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teecee2107
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Woaw ! Superb Work, texture work is awesome !!!
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madcoo
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Great job, Matej, good luck to you !
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
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matej
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Thank you guys. I'm waiting for 2.4 Linux build to do some updates.
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matej
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A little something new... See this post for details.

Image

Critics are welcome ;)
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r4ytrace
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stirna-wip2.jpg

wow really nice textures - the lichens look amazing
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matej
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Thanks, raytrace.

I've uploaded some finals, if anyone's interested
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dave62
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hey matej,
very nice finals:)
what is the polycount/vram usage of your scene?
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- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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r4ytrace
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matej wrote:Thanks, raytrace.

I've uploaded some finals, if anyone's interested

cool great man - I'm always lookin for nice new wallpapers :) - woah thats a pretty intense node matrix there hahah - like a 100 spider webs :p
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matej
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Thank you, guys

@dave, you can see the info in the viewport screenshot - polycount is something around 2mio and vram usage is ~1400MB. Those scenes are slightly different, because for each one I had to cut down grass and everything not in the current camera view to gain rendering speed with pathtracing

@raytrace, yeah spiders :) It's good that the GE pane can expand now, but it's still far from not being a mess - at least with my workflow :D
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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