
Displacement + bump trick
Moderators: ChrisHekman, aoktar

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
Awesome discovery.
Thank you very much for sharing!

Thank you very much for sharing!
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
Hmm.. This doesn't seem to be working for me. I seem to get a lot of artefacts when used on more complex surface. Like a hand for example.
I'm using the mix material as suggested. It looks fine when placed on a simple cube but on more complex geometry it seems to start to get funky.
Any thoughts on a workaround and is this an issue likely to be fixed in the 3.0 update?
Thanks all.
R
I'm using the mix material as suggested. It looks fine when placed on a simple cube but on more complex geometry it seems to start to get funky.
Any thoughts on a workaround and is this an issue likely to be fixed in the 3.0 update?
Thanks all.
R
Hmm, for me it works without material Mixer node also. I tried (it's loose node on right bottom) both (with and without mixer node) and it looks exactly same. You even can plug in just one input for material mixer and leave amount at 0 ot 100% (depending which one you plugged) in and it still works, But this way it's one node less, or I'm missing something ?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
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RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
In your example Lewis, are you certain (sorry to ask stupid question) that the bump is contributing. Does it look different with/without the bump input?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
Yes, those small noisy bumps are from noise procedural. If I disconnect bump then i get smooth sides of mountains/rocks.gordonrobb wrote:In your example Lewis, are you certain (sorry to ask stupid question) that the bump is contributing. Does it look different with/without the bump input?
Check the difference (sorry for watermark I've not activated license here at work machine since i have only GTX 660 so i don't really use it at work anyway so this is on Octane 2.16 demo in this example

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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Hhm, Now see that confirms what I thought, that bump and displacement 'do' work. Why are folks saying it doesn't work?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
hi Lewis,
what happen if you use a normal map with displacement?
ciao beppe
what happen if you use a normal map with displacement?
ciao beppe
Hmm, good point, I've not tried/tested that but then agian why woud you need displacement and normal map in same time when normal map is just "faking" displacement effect ?bepeg4d wrote:hi Lewis,
what happen if you use a normal map with displacement?
ciao beppe
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I thought normal was used (sometimes) as better bump. I have models that have displacement and normal (rather than bump). Havent' set them up for octane though
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |