[SOLVED] Cast Shadow Off for Shadow catcher :(

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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twobib
Licensed Customer
Posts: 13
Joined: Fri Dec 19, 2014 11:47 pm

So, more news.
The scene : (no matte, no displacement, cast shadow on)
shadow1.jpg
Then : cast shadow off, it seem that it work :)
shadow2.jpg
But I have to "composite" this picture, I only want to keep yellow objetcs and their shadows, not the pink ground
I check "matte" for the ground material.
shadow3.jpg
There is a problem with the ground's shadow

I also have to use a displacement map to simulate a ground "full of rock" (for a better integration of the bottom of yellow objects)
shadow4.jpg
:(
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

What do you mean no update? The plugin is now at 2.22.2 version.

Here: http://render.otoy.com/forum/viewforum.php?f=80
twobib
Licensed Customer
Posts: 13
Joined: Fri Dec 19, 2014 11:47 pm

Yes, 2.22 for the standalone, but only 2.04 for the plugin

EDIT : Sorry i didn't see you link.
And I don't understand why it don't appear in the download section :(
I'll try to update and see if there is any change
twobib
Licensed Customer
Posts: 13
Joined: Fri Dec 19, 2014 11:47 pm

Thank you it work fine :)
But now I have another problem :(
Those green or blue dots and very very low performance when i have a displacement map on my scene :(
greendot.jpg
Nvidia drivers are up to date (350.12)
twobib
Licensed Customer
Posts: 13
Joined: Fri Dec 19, 2014 11:47 pm

problem solved : "highlight was change to 0" (I don't understand why)
I set to 1 and it work very fine.

Thank you very much all :)
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